devinpatterson Posted April 8, 2015 Author Share Posted April 8, 2015 This will be a bit short (as I'm a little pressed for time), but I'll expand on it soon. The ghost paladins will be expanded. The video shows a proof of concept with teh skeleton, but is only the begining. I'd like to add exposed glowing green flesh or possibly glowing green through the power armor seams, and visor. I'm not too interested in the revamped armor and weapons in and of themselves. I'd like to keep the BOS as much in character as possible to the standard brotherhood faction, but I may make an exception for that in the ceremonial and rank armor's based off of mixing the scribe robes with power armor. I also believe focusing on the dead money/rebellion quest could prove very lucrative for adventure. Link to comment Share on other sites More sharing options...
devinpatterson Posted April 8, 2015 Author Share Posted April 8, 2015 Although it would probably make sense to get everything set up as a faction ending, with a stable end game before committing too much energy toward the DM/rebellion part of the mod. Link to comment Share on other sites More sharing options...
Phantom759 Posted May 18, 2016 Share Posted May 18, 2016 This looks to be not only a good idea, but an idea with promise. Here's hoping you're still going on it! Link to comment Share on other sites More sharing options...
devinpatterson Posted May 18, 2016 Author Share Posted May 18, 2016 This looks to be not only a good idea, but an idea with promise. Here's hoping you're still going on it! It all depends on motivation and time (I believe my skillset is adequate). Throw me some good ideas, it is what really motivates me. Link to comment Share on other sites More sharing options...
xzanderain Posted May 23, 2016 Share Posted May 23, 2016 ever gave any thought to the brotherhood reactivating and controlling the railroads? As it would be an essential piece of prewar tech. Also if the trains actually moved through the mohave and were able to be ridden you could create an entirely new feeling for the game. Link to comment Share on other sites More sharing options...
devinpatterson Posted May 24, 2016 Author Share Posted May 24, 2016 ever gave any thought to the brotherhood reactivating and controlling the railroads? As it would be an essential piece of prewar tech. Also if the trains actually moved through the mohave and were able to be ridden you could create an entirely new feeling for the game. Yeah we have discussed it for NCR and independent ending, and it's implied for the BOS as well. At one time I had plans for moving trains, but it was turning out to be really challenging for my limited skills to implement without various problems. Although some wagon trains are on the agenda, vid; https://www.youtube.com/watch?v=F8O4VAhw58w But that probably wouldn't fit the BOS caravans. Maybe some cargo robots though, or other machinery would make a more suitable high tech caravan. To summerize, moving trains are unlikely and riding in some even less probable. I think it's possible (based on some experiments I'v done and conversations I'v had with other mod authors) but a lot of work and time, *if* I could pull it off. But that doesn't mean another author won't (or maybe already has) implemented moving/rideable trains in the mojave. Keep the BOS themed ideas coming and I'll try to chime in when I get a little more time (soonish). Link to comment Share on other sites More sharing options...
xzanderain Posted May 27, 2016 Share Posted May 27, 2016 ever gave any thought to the brotherhood reactivating and controlling the railroads? As it would be an essential piece of prewar tech. Also if the trains actually moved through the mohave and were able to be ridden you could create an entirely new feeling for the game. Yeah we have discussed it for NCR and independent ending, and it's implied for the BOS as well. At one time I had plans for moving trains, but it was turning out to be really challenging for my limited skills to implement without various problems. Although some wagon trains are on the agenda, vid; https://www.youtube.com/watch?v=F8O4VAhw58w But that probably wouldn't fit the BOS caravans. Maybe some cargo robots though, or other machinery would make a more suitable high tech caravan. To summerize, moving trains are unlikely and riding in some even less probable. I think it's possible (based on some experiments I'v done and conversations I'v had with other mod authors) but a lot of work and time, *if* I could pull it off.But that doesn't mean another author won't (or maybe already has) implemented moving/rideable trains in the mojave. Keep the BOS themed ideas coming and I'll try to chime in when I get a little more time (soonish). its something that has been needed to be created for a long time. Mobile trains.... would give the mohave something real to look forward to. I think you should reach out to a really exceptional modder and ask for some help. I heard devils wish created a mobile tank that has a turret that spins and fires and the like. He might be able to give you some ideas. As he also made vertibird dog fights as well. So as far as moving vehicles go I think hes got the market cornered. also trains only ride on rails thus It be probably much simpler than his tank or vertibirds. Link to comment Share on other sites More sharing options...
devinpatterson Posted May 27, 2016 Author Share Posted May 27, 2016 I think you should reach out to a really exceptional modder and ask for some help. I heard devils wish created a mobile tank that has a turret that spins and fires and the like. He might be able to give you some ideas. As he also made vertibird dog fights as well. So as far as moving vehicles go I think hes got the market cornered. also trains only ride on rails thus It be probably much simpler than his tank or vertibirds. I don't think that would make a lot of sense in the context of this mod. Devoting a lot of time and effort for a tangentially related aspect of the mod would simply reduce the amount of work I have available to put in to the BOS theme of this mod. And animated trains wouldn't enhance the BOS story line significantly. I can mimic working (ie restored) trains and stations easily without animated versions. If you feel strongly about the subject why not reach out to him yourself and express the desire for animated trains. I think that would make far more sense, considering your assertion that he has working vehicles (I haven't seen his work per se, so I'm just not familiar with what s/he is doing). Wouldn't it make more sense for him/her to do a mod like your describing/requesting? This mod is primarily concerned with a BOS faction ending and it's resultant quests after the second battle of hoover. Link to comment Share on other sites More sharing options...
xzanderain Posted March 8, 2017 Share Posted March 8, 2017 Moved from the Viva NV-Independent New Vegas thread I'd also like to explore a side project that is related to the Viva NV independent mod....a alternative choice featuring the BOS. #1 I'd like to expand a bit on the Mojave BOS both graphically and in re: to lore. For example, some new models from mixing BOS robes and power armor to create something akin to a knight's tunic (Something to spice up not just the power armor but also recon armor) and perhaps some new ranks instead of just paladin, knight etc. #2 I'd like to explore the possibility of and independent ending by the courier and his/her new knighthood (or at least induction) of the BOS resulting in uplifting the Mojave chapter from a minor to a major faction. Essentially giving the option of acquiring the crown jewel of the Mojave, for the brotherhood with the courier as their standard bearer/champion (so to speak). While the developers have emphasized the west coast BOS's dwindling significance, I believe under McNamara, that the Mojave chapter is a different beast from the remnants of their brethren in the core region. And few factions are as well suited, technologically speaking, as the BOS for utilizing Robco technologies and other assets. I disagree about seizing the fort. The brother hood has a bunker already. If anything they would have expanded their complex and fortified their bunkers perimeter first. Then I think depending on what the scribes found in the mohave tech wise would be what they focused on next. For example, the trains. Having a mobile train in the mohave would be essential for any major operation in the future. The ncr would also be after supply routes of the trains. Though they were using powder gangers to do so. They however had to halt that operation because of the said powdergangers. Thus I say that be their first target. The weak link in the ncr. The next target would be communications on black mountain if its not their first priority. I would also venture to suggest other out posts in the dlc areas as well. For example, the divide. Having a town that is set up in the bottom of the divide would let them capitalize on the ede's and or other tech that may be over there. The big mountain would be another place where they would want to assume ownership of. As those brains in jars hold vast amounts of prewar intel on technology. Though they are nuts. They would be maintained and controlled and funded for their research. Or maybe they would force their brains into a community interface in order to extract all their knowledge directly. I feel the helios one would be second to last target due to how they lost it to the ncr. I think that the dam would be the last target in the mohave. While I also think the rocket test site would be on the list after the ghouls have vacated. Link to comment Share on other sites More sharing options...
devinpatterson Posted March 8, 2017 Author Share Posted March 8, 2017 I disagree about seizing the fort. The brother hood has a bunker already. If anything they would have expanded their complex and fortified their bunkers perimeter first. Can you quote who you were replying to, in regard to seizing the fort.....it would make it easier to respond knowing the exact context. Without it, I'm going to reply in general terms re the fort. The most powerful military asset for this BOS ending is the securitrons. Without them, the BOS stays a minor faction. The securitron vault is in the fort, it would be essential to guard it's repair and production facilities. But even if it wasn't hiding the vault, the fort is a bulwark against invasion from the north...and can be a important line of defense to protect Hoover. Then I think depending on what the scribes found in the mohave tech wise would be what they focused on next. For example, the trains. I think I covered that in response to your last post on it The next target would be communications on black mountain if its not their first priority. Search the thread and you'll see some ideas I had for Black mountain (as a way to jam the securitron wireless network in that area, and how your opponents can utilize it). I think that the dam would be the last target in the mohave. Since two of the most powerful factions in the southwest are fighting over Hoover, I suspect it ranks higher in importance than you give it credit for. Link to comment Share on other sites More sharing options...
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