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Armor Not Equipping Properly In-game


AmplSi

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I am currently making custom armor and weapon mods. This specific armor was simply to be a T-51b retexture. I applied my texture to the .nif, put it in the G.E.C.K, edited some stats, and loaded up the plugin. In the game (after receiving power armor training) I equipped the armor and helmet. When I got out of the pipboy, I had no control over the character. I could only go back to the pause menu or console, nothing else. After various other tests, I realized that the armor alone (not the helmet) was creating the bug. Below I will list the changes I made to the armor in G.E.C.K. I would greatly appreciate it if someone were to help me fix this bug. Thanks.

 

Changes:

DT -> 85

Health (of armor) -> 7000

Enchantment / Object Effect -> New Effect (effects listed below):

-------------------------------------> Rad Resist +25

-------------------------------------> Strength +1

-------------------------------------> Sneak +15

-------------------------------------> Regeneration +1

-------------------------------------> Terrifying Presence +1

-------------------------------------> Bloody Mess +1

 

These are all of the changes, besides the .nif, that were made between the original T-51b and my retexture. Only the BSShaderTextureSets were changed in the .nif.

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