yungskiz Posted February 18, 2015 Share Posted February 18, 2015 i tried a more difficult setup using the cover based stealth mod and more traits mod. -5 DT for everyone and 250% of the vanilla damage. long story short ive never died this many times in the first few hours of a new game. now, with these settings its more of a "who stikes first" kind of thing. as i was gunned down during the ghost town gunfight quest (ran out of ammo, but i had a cleaver) i thought...THROW THE CLEAVER so i searched the nexus, and not much turned up, so came the idea of being able to throw......anything! it would need nvse, but push a hotkey and you throw your equipped weapon instantly!it removes it from your inventoryadds it to your targets inventoryidk if theres a way to make it show up on the ground if you were to miss or hit a rock/wall/static object now it would work fine for vanilla weapons, but in the intrest of compatability the thrown weapon model could be the police baton, preferably closed, as its just a black cylinder and wouldnt look like anything in particular spinning through the air damage wise....im not too sure, it would be awkward to have a hollywood throwing knife kill using a 9mm pistol.....so i was thinking multiply the players strength by the weight of the object (f=ma..ish) and possibly include a mellee skill bonus multiplier....or a multiplier if its a mellee weapon your throwing (akin to getting a bladed or blunt object stuck in your target)its supposed to be a last ditch effort but it should do SOME damage so as to save your rear when your last enemy is down but not out thanks for reading :) Link to comment Share on other sites More sharing options...
devinpatterson Posted February 18, 2015 Share Posted February 18, 2015 You may want to look into how the ammo is haddled in teh "Rock-It" launcher, and the formlists it uses. You can make a projectile (thrown object) out of any mesh with some time in nifskope, but if your looking at a lot of different items that can be thrown, your talking a substantial work load. The Rock-It launcher may let you bypass that with some cheats. Link to comment Share on other sites More sharing options...
yungskiz Posted February 18, 2015 Author Share Posted February 18, 2015 (edited) yeah, it just has misc items in its ammo list, this would be more of an nvse thing, a hotkey starting the animation for the throwing knife then doing damage via scripting more so than an actual "thrown weapon" the reason i suggest using the closed police baton is because it wouldnt look like anything in particular and would make this compatabile with custom added weapons. Edited February 18, 2015 by yungskiz Link to comment Share on other sites More sharing options...
devinpatterson Posted February 18, 2015 Share Posted February 18, 2015 yeah, it just has misc items in its ammo list, No, it's far more. The rock-it launcher allows a wide variety of misc items to be a projectile form (RockitLauncherProjectile). Things like the model and the animation can be changed on the rockit launcher weapon form (from animation type TwoHandHandle to OneHandGrenade). this would be more of an nvse thing, a hotkey starting the animation for the throwing knife then doing damage via scripting more so than an actual "thrown weapon" How so? What function would you use beyond the hotkey? And what effect to simulate an analog of the object flying out? I'd use a weapon (weapon type OneHandThrown) projectile with the projectile differing based on the object previously held. What Weapon allows a wide variety of projectiles in one ProjectileForm (so you don't have to make each one)? Yep the Rock-It launcher. I already have something similar to this for my weapons project, but it is a specific projectile for specific weapons (throwing BloodNap, throwing a bowie knife etc), not all weapons, and is a swapped out weapon (much like the melee pistil whip from honest hearts is swapped out melee weapon with a similar model). That's were the Rock-It launcher's unique ability to fire any misc item as a projectile may be of use. But you seem determined to pursue a very different direction so I'll leave you to it. Link to comment Share on other sites More sharing options...
Polyfemus Posted February 19, 2015 Share Posted February 19, 2015 This reminds me of the Oblivion mod Throw Any Weapon which lets you throw any pickupable object. And of course it delivers damage. It uses script extender. Here's the link: http://www.nexusmods.com/oblivion/mods/23353/? If you have Oblivion I suppose it would be possible to learn from their code how they did it. I wonder how portable that code would be from Oblivion to the Geck. Link to comment Share on other sites More sharing options...
devinpatterson Posted February 19, 2015 Share Posted February 19, 2015 This reminds me of the Oblivion mod Throw Any Weapon which lets you throw any pickupable object. And of course it delivers damage. It uses script extender. Here's the link: http://www.nexusmods.com/oblivion/mods/23353/? Yeah OBSE is so expansive and comprehensive, especially when you add plugins like NifSE. I wish we had the same for fallout, but then again oblivion has been around forever. Link to comment Share on other sites More sharing options...
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