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Kethruch

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Matthias - this is the "official" Rolemaster sheet - it all works out fairly easily and logically in the end. I provide the character sheets to you so that you can see your strengths and weaknesses. If you want to do something, do it, and I'll decide which of all of these skills applies to what you're doing and determine the result.

 

Sol'Kanar - that's correct - give me the information that I ask for above, and it will get transferred into that. I have a 3 meg excel spreadsheet set up that calculates all of the bonuses. Spells are different for each class, and, rather than throw 1,000 different spells at you, most of the spells fall into the categories I listed.

 

There are over 50 different character classes, so, if you give me a description, I can find one that best matches the description of what you want to play (that 50 figure does not include things like fighters who like bows vs. fighters who like swords, etc). If there are a number of classes that would fill your character's needs, I will PM you with the choices and what the differences between them are for you to choose.

 

Thanks - any other questions, feel free to post here or PM me.

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Do you want to be human? Yes I do

 

Memory

Presence

Agility

Self Discipline

Empathy

Reasoning

Quickness

Constitution

Strength

Intuition

 

What Character Class would you like?

A bardic type. More of a loremaster type, than a musician, though she is passable at those skills

 

What is your rank of weapons types? List from favorite to least favorite

1-hand edged

thrown

1-hand crush

2-handed

pole arms

missile

siege weapons

 

If your character normally uses spells, rank type of spell you would prefer

Deceptive

Informative

Defensive

 

If your character class normally does not use spells, which type would you like to have a chance of picking up at very low power?

Mentalism

 

Background options: Her parents owned an inn, so she grew up around a wide range of people. A lot of bards, gleemen, and other similar types used to stop there, and she watched them all, picking up many of there skills, though her favourites were the storytellers. When she was about 11, a man stopped who was slightly different from the rest. She caught his eye and after some talk about many different subjects, he invited her tocome along with him as an apprentice. She agreed, and without telling her parent, who she knew would say no, she left with him the next day.

She travelled with him for 10 years, learning all he had to teach her, including some rudimentary defense with a dirk. They made quite a good living. One night however, after they had finished their performance, and had gone to bed, the innkeeper and a couple of his cronies, attacked them in their beds. Tilindra managed to get away, though she suffered some injuries. Her master, however, though he fought bravely was overcome and killed.

In the 5 years since then she has continued her trade. She has considered going back and taking vengence, but she knows many stories about those who did, and she realises that the innkeeper will get his comeuppance without her. In short she has come to terms with herself and knows her place in the world. To report on the happenings of others, and to make sure that someone else will always hear about it.

 

Final Options: List 6 (all but stat increase can be taken more than once). If you take one involving a skill, let me know what skill.

 

5 boxes in secondary skill

5 boxes in secondary skill

Money

Item

Spells

Statistics increase

 

 

Do you worship a certain god? The relevant patron of performers and storytellers

Character Name Tilindra Melir

Character Sex Female

Basic Description including height (no 7’ dwarves), wt, etc. If unreasonable, I will make it reasonable. She is a small slight human, with blue-green eyes and wavy chestnut hair. She stands at a small 5'4'', and is well built, looking to be in her late 20s. On her back she carries a well worn pack, patched in several places, and a old lute, which at first glance looks as if it has definitely seen better days. At her side, is a dirk, and from her bearing it looks like she has the confidence to use it. Her clothes are well made in bright colours, which on most people just wouldn't look right, but on her, just seem to fit.

 

Thanks for the pm. I hope that this is alright. I'd like to do archangel 2 if I can, but if you can't get enough people I'll quite happily join in the other. I read through it and it sounds really good.

Can you email me all those documents you mentioned, so I can get a good feel fr whats going on.

 

Bye for now.

 

B)

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Do you want to be human? Yes, though not common human.

If not, please rank the other races in order

Waldkin - the Forest Folk

Beornings - the Bear Tribes.

Western Human (Commoner)

 

Rank statistics in order of importance:

Constitution (helps hp and resistance)

Agility (helps offensive (especially missile), stealth)

Quickness (helps movement and defense)

Strength (helps weapons and encumbrance)

Self Discipline (helps a lot in little ways)

Memory (helps a lot in little ways, especially lore skills)

Reasoning (helps a lot in little ways)

Empathy (Base stat for essence (spells using elements))

Presence (Base stat for mentalism (spells of the mind))

Intuition (Base stat for channeling (spells using other’s power i.e. clerics getting spells from their god)

 

What Character Class would you like?

Woodsman / Ranger

 

What is your rank of weapons types? List from favorite to least favorite

missile - bows, x-bows

1-hand edged - swords, knives, etc.

thrown - the ability to throw any weapon

1-hand crush - maces, hammers, hand axes

siege weapons - catapults, ballistae, etc.

2-handed - battle axes, 2-hand swords, etc

pole arms - spears, pole arms, halberds

 

If your character normally uses spells, rank type of spell you would prefer

Healing

Deceptive

Informative

 

If your character class normally does not use spells, which type would you like to have a chance of picking up at very low power?

Elemental

 

Background options: Zuriel grew up on the edge of civilization, in a small hut with his parents, and no siblings. At age 14, His parents became the victims of a strange wasting sickness, and when news of their disease reached more civilized ears, a mob arrived, slaying the two and burning the carcasses to prevent the spread of a plague. After examination, Zuriel was found not to posess the illness, and was left unharmed, though without a home and without parents. He learned to live off the land, and after being taken in by a tribe of woodlanders, learned the bow and the knife. Zuriel is extremely quiet, and is described by others as cold. He shows little to no emotion, seldom speaks unless spoken to, and seldom explains his own actions. He is a survivalist, and takes action to preserve himself over any other. He does not believe in gods; believing that if such were to exist, they would not have allowed him to lose his family.

 

Final Options: List 6

 

1) +10 Weapons

2) +10 Stealth

3) +5 short bow

4) +5 knives/daggers

5) Spells (based on class)

6) Statistics Increase (Agility / Quickness / Constitution)

 

 

Do you worship a certain god? Atheist

Character Name: Zuriel

Character Sex: Male

Basic Desc: 5’11’’, Green eyes. He usually wears leather, with his bow slung over his shoulder, a quiver on his back, and a leather sheathe on his belt for a knife.

 

Request:

General Information, Map of Arcangel

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I am finally ready to post here. Kethruch, if I foul this up, please correct me.

 

 

I want to be human.

 

Rank statistics in order of importance:

1) Presence

2) Memory

3) Reasoning

4) Self Discipline

5) Agility

6) Strength

7) Quickness

8) Constitution

9) Empathy

10) Intuition

 

Class: Mentalist Healer

 

What is your rank of weapons types? List from favorite to least favorite:

1-hand edged - swords, knives, etc. (Actually only any good with daggers)

missile - bows, x-bows (Some small skill with bows only from occasional archery tournaments, no victories though)

thrown - the ability to throw any weapon

siege weapons - catapults, ballistae, etc. Only pick high if you think you’re always going to be in a siege. (Basic warfare education)

1-hand crush - maces, hammers, hand axes

pole arms - spears, pole arms, halberds

2-handed - battle axes, 2-hand swords, etc

 

If your character normally uses spells, rank type of spell you would prefer

Other (telekinesis)

Healing

Informative

 

You asked not include a social class in the history, but I just can't write without it. If anything doesn't fit, I'll change it. Solros is a young nobleman (19 years old), who has some talent in manipulating things with his mind. He has received standard education (though a little more in human anatomy) and is bored with the noble life. He used to do all kinds of pranks with his telekinetic powers when he was younger. He still likes to show off once in a while. Now he feels an adventurer's spirit has awakened in him, and he has left behind his noble heritage(sp?).

 

Final options:

Statistics Increase - Presence

Money (he didn't leave all his heritage behind)

+10 Spells

+5 Human anatomy lore (if that counts as a particular lore, for healing)

+5 Music (again, standard education)

Spells (based on class)

 

He worships no god.

Name: Solros Arain

Sex: Male

Description: His clothes are more expensive than ordinary people's, but nowhere near what he was wearing while he still lived his rich life. He carries a medium length dagger on his waist. He is 1,83 meters tall (sorry, can't count in feet). He has short brown hair that is still well cared for. He wears no jewlery on his hands or neck.

 

Again, if something should be changed, please inform me. I'd like to partake in Arcangel II RPG.

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Hey Kethruch

 

I'd like to sign up for Arcangel 2 if possible...

 

my character stats are as follows:

 

Name: Mörgo

 

Race:

 

Rohir

Dwarf

Halfling

Cerenorn

Human

High Man

1/2 orc

1/2 elf

Wood Elf

High elf

Fair elf

Gnome

 

Rank Statistics:

 

Constitution

Strength

Self Discipline

Quickness

Reasoning

Memory

Agility

Empathy

Intuition

Presence

 

Class:

 

Ranger (Riding one) :)

 

Weapon Types:

 

1 hand-edged

Pole Arms

1 hand crush

2 handed

thrown

missile

 

My character doesnt use spells...

 

Low Power Magic: Elemental

 

History: Sorry, I'm not good with history's about races that are unknown to me... sorry.

 

I think thats it, thanks

 

Prowler

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For those who haven't given them to me yet - I am looking for regular e-mail addresses so that I can e-mail character sheets and the other materials you have requested.

 

Please PM them to me, and I will be happy to deliver your characters. (I have most of them done).

 

BTW - I will be out of town from Late Saturday Night through Monday Late at an out of town funeral. If I don't get back to you before Sunday AM - I will definitely on Tuesday when I return.

 

Thanks

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  • 2 weeks later...

Here's my character, I spoke to you via PM.

 

Name: Karath

Race: Grey Elf/Human

Sex: Male

Age: ??

Height: 5'11"

Weight: 155 Lbs

 

Follower of the god of Shadows

 

Rank Statistics:

Agility

Quickness

Reasoning

Self Discipline

Constitution

Strength

Presence

Intuition

Empathy

 

Karath is a natural born assasin. Stealthy and efficient.

 

Weapons:

Knives(Primaraly) And Rapiers(Secondary)

Thrown

Misslie

1-hand crush

2-hand edged

pole arms

seige

 

SpellsUsed rarely, but impoled on occation)

Deceptive

Informative

Defencive

Healing

Other

Offensive

 

Powers:

Mentalism

 

BG:

Karath was an orphan from a very early age, He learn to theive, then kinfe fight by his early teens was hired out as an asssasin. His skill grew but he soon grew tierd of the same old stuff and has begun to travel the world looking a for a new way to employ his natural talent.

 

Stats bonus:

+10 Primary

5 boxes

item

Money

Spells

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Character for Archangel II

 

Name:

 

Race: Cerboean

 

Profession: High Elementalist (mage specializing in destructive spells)

 

Height: 6ft 6in or xm

 

Weight: 165 lb. or xkg

 

Appearance:

 

 

Personality:

 

 

Personal History:

 

 

Fighting Style:

 

 

 

Spoke with Kethruch via IM, character sheet generated. Appearance and personality to be filled as soon as I decide on it, personal history and name to be filled when my character recovers from his amnesia, finally fighting style to be filled after my character's first battle.

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