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Companion Confidence


Maniac3020

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I've been using ED-E as a pack mule mostly, but with ED-E being so Foolhardy, and being so fragile, it's constantly being destroyed. I want to be able to tell ED-E to concentrate on survival, and let me do the fighting, but since I can't do that, I'm hoping I can change ED-E's behavior to flee when attacked.

 

ED-E's default confidence level is foolhardy. If I changed it to Cowardly, would ED-E flee from fights, and return when the fight is over? I'm a little leery about companions fleeing, I don't know how that would work.

 

Does anyone have any knowledge of this they could offer?

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I've been using ED-E as a pack mule mostly, but with ED-E being so Foolhardy, and being so fragile, it's constantly being destroyed. I want to be able to tell ED-E to concentrate on survival, and let me do the fighting, but since I can't do that, I'm hoping I can change ED-E's behavior to flee when attacked.

 

ED-E's default confidence level is foolhardy. If I changed it to Cowardly, would ED-E flee from fights, and return when the fight is over? I'm a little leery about companions fleeing, I don't know how that would work.

 

Does anyone have any knowledge of this they could offer?

Yes, he would flee, but I'm not sure about the return upon combat end part. It's hard to say since I do not know what his AI is set up to do.

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Well, I just went ahead and did it, to see what would happen, and I don't really notice ED-E fleeing as much as backpedaling while firing, but I at least it draws much less attention too itself, as it rarely attacks. (and it's attacks are pathetic anyway.)

 

I'm still hoping to hear from someone with in-depth knowledge of this subject though.

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