LeatherValkyrie Posted November 6, 2010 Share Posted November 6, 2010 Sorry, I wouldn't have posted if I could solve this myself... I searched these forums and Bethesda's forums for a solution and found none. My problem is, any time I hit E to activate something, my character draws her weapon. This is most apparent when trying holster a weapon and sit down. Even if I unequip my weapon and sit down, my character will still draw one from her inventory before taking a seat. Here's why I need some help... I have made sure to uninstall and delete any and all custom animation mods had... (Fallout 3 Re-Animated and the holstering animation) and then take out any custom .kf animation files left over. When that didn't work, I went through FOMM and disabled my mods one at a time to see if another was causing the weird unholstering problem. Nothing... I got down to only Fallout 3.esm and Point Lookout and Broken Steel being enabled (Point look out because my character has a few perks from that DLC and I dunno what would happen if I disabled it, and Broken Steel because she's level 30 and since it raises the level cap I dunno what would happen then) I also made sure to remove my archive invalidation after having removed everything else, just to be sure. And I still got this issue... Here's a list of the mods I've been running prior to this. The only other things were the animations, and body type 3 replacer + Breeze's men. [X] Fallout3.esm[X] Anchorage.esm[X] ThePitt.esm[X] BrokenSteel.esm[X] PointLookout.esm[X] Zeta.esm[X] CALIBR.esm[X] xCALIBR.esm[X] SeducingWomen.esm[X] K2_RaiderDolls.esm[X] SGsUA - No Borders v.1.0-EN.esp[X] YearlingsGlasses.esp[X] CALIBRxMerchant.esp[X] PCB.esp[X] K2_PlayWearClub.esp[X] Tailor Maid.esp[X] Tailor Maid Anchorage.esp[X] Tailor Maid PITT.esp[X] Tailor Maid Brokensteel.esp[X] Tailor Maid ZETA.esp[X] Tailor Maid Black Retex.esp[X] 7_HolsterForHandGunsV1_1.esp[X] DanWessonPPC357(CALIBR).esp[X] xCALIBRmunitions.esp[X] Playthings.esp[X] EssentialFollowers+Caravans.esp[X] TheFingerOfGod.esp[X] ModBetterPArmorVanilla.esp[X] ModBetterPArmorAnchorage.esp[X] ModBetterPArmorPitt.esp[X] ModBetterPArmorSteel.esp[X] Remove That Glove.esp[X] TheProudAmerican.esp[X] PEDress.esp[X] MysteriousHottieA.esp[X] A Good Hairday.esp[X] SupremeRaiderArmor_Q.esp[X] BSFeminizedPowerArmor.esp[X] Devils Mistress Unique.esp[X] slaveraider.esp[X] BunnySuit.esp[X] K2Clothes_BrownLeather03.esp[X] GhostArmor HGEC - Conversion.esp[X] SeducedDLC03.esp[X] bittercup_comp.esp[X] FeminizedPowerArmor.esp[X] OAFeminizedPowerArmor.esp[X] TPFeminizedPowerArmor.esp[X] Merged2.0.esp Link to comment Share on other sites More sharing options...
prandiningrat Posted November 8, 2010 Share Posted November 8, 2010 Did u changed the game control Settings? Under Settings -> Action Mapping ->. When E Activate while Ready/Reload R. Link to comment Share on other sites More sharing options...
LeatherValkyrie Posted November 8, 2010 Author Share Posted November 8, 2010 Did u changed the game control Settings? Under Settings -> Action Mapping ->. When E Activate while Ready/Reload R.Thought to check that. E is still set to activate, and R is Draw/Holster Weapon and Reload. But I'll try switching it to another key and see if it does the same thing. Link to comment Share on other sites More sharing options...
LeatherValkyrie Posted November 13, 2010 Author Share Posted November 13, 2010 Did u changed the game control Settings? Under Settings -> Action Mapping ->. When E Activate while Ready/Reload R.Thought to check that. E is still set to activate, and R is Draw/Holster Weapon and Reload. But I'll try switching it to another key and see if it does the same thing. Well, it's not key specific... I tried that. It seems to be more than just player initiated actions as well. For instance, in the start of Broken Steel when the player is waking up from the table with the Elder standing over them my character pulled its weapon out before the conversation with him began... looking somewhat awkward. I don't know if this part is normal, but like wise at the beginning of Zeta Mothership, when approaching the crashed ship and the blue light surrounds the player as they are abducted the first person animation starts off with the characters arms sort of flailing a bit and then for some reason very awkwardly the character will pull their weapon out then continue the animation with their arms stretched out flailing a bit, while taking no particular care to grip the weapon that is somehow still in their hand. Link to comment Share on other sites More sharing options...
kenryoku Posted October 9, 2014 Share Posted October 9, 2014 Necroing this old topic. I'm having the same problem and after looking at the TC's mod list I see the only thing we have in common is Seducing Women, which makes sense as that''s about the same time I started having this issue. However, I still have the problem after uninstalling Seducing Women.So stll no fix? Link to comment Share on other sites More sharing options...
Recommended Posts