SGTbayk47 Posted February 19, 2015 Share Posted February 19, 2015 Hi all, I am currently making a mod, and was going to use the T45d power armour as my base. However, when I opened the mesh in nifskope the arms seem to be in the wrong place. What I am asking is, is it supposed to be like that, and if not does anyone know how to easily fix it. Thanks Link to comment Share on other sites More sharing options...
prensa Posted February 19, 2015 Share Posted February 19, 2015 SGTbayk47 - Hello!It's like this in Fallout 3 meshes too, It works fine as it is in game.Basically armor parts will ignore any transform (position data in Nifskope) on them unless it's been applied & saved.You could move any of the parts to different locations as long as you don't Apply & there'll be no change on the armor in game .If, for example, you wanted those pieces to stay there you'd right click on them & select - Transform - Apply & save the armor. In this case they'd be in the wrong place of course."is it supposed to be like that"As to whether it should be like this, probably not. The arms were possibly moved out of the way while the artist was working on some of the other parts they blocked & just never moved back. Since it has no effect in game it would be easily forgotten.I've occasionally seen other armors with shifted parts, usually Meat caps."and if not does anyone know how to easily fix it."You could put it back to before Transform Data was applied, make a backup of your mesh BEFORE working on it in Nifskope in case of goofs. Right click on the piece - Transform - Edit & a window will pop up,you can see that the position data has not been applied because the X, Y & Z coordinates are not set to zero. In that window change the X, Y & Z coordinates to 0.0000 & click Accept. Save the mesh & the mesh will match the in game position.Hope this helps!Prensa Link to comment Share on other sites More sharing options...
SGTbayk47 Posted February 19, 2015 Author Share Posted February 19, 2015 Thanks for the reply, I managed to reset it back to how it looks in game. Now I'll be able to work on it in blender without getting confused :P Thanks again :) Link to comment Share on other sites More sharing options...
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