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CrispyWalrus

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I was thinking about trying this mod as leveling lockpicking when playing a non-thief seems a bit off as far as role play goes...

 

Anyway two caveats for me keep me from jumping on it--

 

1.) PerMa compatibility. The author noted earlier that he wrote this mod with SkyRe compat in mind, but as T3nd0 no longer maintains that project and has moved onto PerMa I'm sure many others have also moved on as I did. The main problem seems to be with the auto-lockpicking feature levelling the wrong skill. Beyond that it sounds like it is pretty compatible.

 

2.) No chance to break stuff inside containers. I really love the idea of opening locks with spell or sword for my non-thief mages and warrior characters; but I also think such shortcuts should have drawbacks, which this mod currently seems to not cover. I liked how NN2 allowed this but you chanced losing the delicate stuff inside a chest. So while metal coins, armor, and weapons usually remained you might lose potion bottles and scrolls to such methods (food or clothing too).

 

I am no mod author but as I envision such a system-- using a cold spell might destroy potion bottles just as water freezing in a stoppered bottle shatters it. A fire spell might burn scrolls or clothes or perhaps boil away the potion... Smashing likely would only damage bottles and such but it's subjective. If a potion gets smashed and leaks on clothes or scrolls; are they ruined too? I could live with whatever a mod wizard put in place if there was such an option (toggleable in MCM I guess like the other features for those who don't need such immersion) but without such a malus to such a bonus as this mod provides I don't use it.

 

Anyhow the original author cannot maintain it any longer and has released his source code and permission for someone to run with it: http://forums.nexusmods.com/index.php?/topic/886894-lock-overhaul/page-71&do=findComment&comment=20360824

The mod is popular and slick but needs to be reborn to accommodate newer mods and all playstyles! Incorporating a toggle option patch for No Psychic Lock Knowledge (http://www.nexusmods.com/skyrim/mods/44115/?) would also be a sweet add for immersion minded folks!
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