thefourwings Posted November 7, 2010 Share Posted November 7, 2010 I'm trying to make a perk that's conditional on having crafted a recipe a certain number of times. Hoping there's a new function/condition that's part of the NV GECK relevant to item crafting that will help do this, but so far here's what I've tried in vain: I thought I'd be able to do this by including a script effect in the output list for the recipe, but apparently the output is limited to actual items.Then I figured I'd add a script to the output item itself, which would fire when the item is added to the player's inventory, but realized that would make it fire every time the player dropped/picked up the item.Lastly, I thought to create a crafting version of the item that would handle the script effect when added, but then immediately remove itself from the inventory and replace it w/ an identical version w/o the script effect, so as to resolve the latter problem. This was also in vain, because I learned that when an item is added to the player's inventory via campfire/workbench it doesn't trigger the "onadd" Any ideas...? Link to comment Share on other sites More sharing options...
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