moose109 Posted February 20, 2015 Share Posted February 20, 2015 As the title says. As an example: the PC as an axe equiped that at level 1-5 does 5pts base dmg, PC hits level 6 and the base dmg is now 6pts, level 10 base dmg 7pts, etc... Link to comment Share on other sites More sharing options...
moose109 Posted February 20, 2015 Author Share Posted February 20, 2015 Ok, so I was looking on CK Wiki and I found this: Function SetBaseDamage(int damage) native How would I use it? As I side note: I'm a complete novice with papyrus scripting, so don't kill me if a haven't a clue how to use any of those funny word-number-things :) Link to comment Share on other sites More sharing options...
moose109 Posted February 21, 2015 Author Share Posted February 21, 2015 Through a combination of papyrus and perks with a silent quest activating the script a have what I wanted: a weapon/armour that scales every 5 levels with the player. Link to comment Share on other sites More sharing options...
Anahuyu Posted September 7, 2018 Share Posted September 7, 2018 Through a combination of papyrus and perks with a silent quest activating the script a have what I wanted: a weapon/armour that scales every 5 levels with the player.Do you have a guide?Can the same method work in SE? Link to comment Share on other sites More sharing options...
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