Lehcar Posted November 7, 2010 Share Posted November 7, 2010 How do I get a texture to use a glowmap in game? The glowmap has the _g at the end of the name which I thought was all that was needed, but ingame I'm not seeing the glow effect I want... it's an eye texture btw... :sad: Link to comment Share on other sites More sharing options...
Smooth613 Posted November 7, 2010 Share Posted November 7, 2010 There is another post, currently 5 posts below this one, still on the front page with the title Need help with glow maps for new armor. I thought the answer was appropriate so I'll repeat it here. It should help you find information and tutorials. Oblivion Glow Maps. Link to comment Share on other sites More sharing options...
Lehcar Posted November 7, 2010 Author Share Posted November 7, 2010 But I'm trying to set Nequam's glowing red eye to the vampire eye, but for some reason ingame the glow effect isn't showing up on vampires? Link to comment Share on other sites More sharing options...
Lehcar Posted November 8, 2010 Author Share Posted November 8, 2010 I could only get it to work by attaching the glowmap to the mesh itself, but that means now any textures that use that mesh now glow... Link to comment Share on other sites More sharing options...
Lehcar Posted November 8, 2010 Author Share Posted November 8, 2010 double post sorry Link to comment Share on other sites More sharing options...
Lehcar Posted November 12, 2010 Author Share Posted November 12, 2010 Fine, I guess I'm a stupid incompetent fool and I fail then. Link to comment Share on other sites More sharing options...
heavywaters Posted November 12, 2010 Share Posted November 12, 2010 Don't cry.... You were given the answer, google has what you need, do your own research. Link to comment Share on other sites More sharing options...
Megatarius Posted November 12, 2010 Share Posted November 12, 2010 This has your answer. http://cs.elderscrolls.com/constwiki/index.php/NifSkope_Alchemy The parts that need to glow should be white. The parts that don't, black. Grayscale in between for partial glow. If you make it a color instead of white, it will look that color in darkness, even if it isn't that color in light. This is useful to make stuff that subtly glows but you wouldn't see it under the light, like radioactive material - I know it's not lore friendly, just an example. You're only full of FAIL if you think you are. This stuff is not easy. It takes practice and patience. That's why Bethesda got paid the big bucks to drop the ball. Link to comment Share on other sites More sharing options...
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