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Glowmap help


Lehcar

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This has your answer.

 

http://cs.elderscrolls.com/constwiki/index.php/NifSkope_Alchemy

 

The parts that need to glow should be white. The parts that don't, black. Grayscale in between for partial glow.

 

If you make it a color instead of white, it will look that color in darkness, even if it isn't that color in light. This is useful to make stuff that subtly glows but you wouldn't see it under the light, like radioactive material - I know it's not lore friendly, just an example.

 

 

You're only full of FAIL if you think you are. This stuff is not easy. It takes practice and patience. That's why Bethesda got paid the big bucks to drop the ball.

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