Nenquel Posted November 7, 2010 Share Posted November 7, 2010 Hey there, I'm trying to create a custom 10mm Pistol with modified meshes.. (Simply because I don't like the way it looks when aiming trough the iron sights) So here's what I did until now:- I have extracted the .nif from the .bsa- opened the nif in NifSkope (v1.0.22 i think)- exported the obj: File>Exprt>Export .OBJ- imported that obj in maya, moved the vertecies, exported as .OBJ again That's where I'm stuck. I have a new .obj file but dont know how to get it into the .nif correctly.I want to import that OBJ now and give it the SAME UV Texture Map, as the old one had. This should work imo as i only moved the vertecies a little. Does this whole thing work like this at all?I'm in doubt, as I read a tutorial (this one) which said, that i have to right-click in nifskope and export that mesh as obj, but I don't have that option in my NifSkope.. I would really appreciate some help! Greets,Nenquel Link to comment Share on other sites More sharing options...
Nenquel Posted November 8, 2010 Author Share Posted November 8, 2010 Hey, there...Could anyone say something to this? Even if it's "google for 'xzy', you tard"... that would be more helpful than nothing.. Link to comment Share on other sites More sharing options...
BulletSix Posted November 8, 2010 Share Posted November 8, 2010 sorry, i didn`t try to import .obj-files with nifskope, but maybe i can help you with obj-Blender->nif-Nifskope->game-nif ... drop me aPM if you`re interested Link to comment Share on other sites More sharing options...
Recommended Posts