Jump to content

Custom 10mm Pistol Modelling


Nenquel

Recommended Posts

Hey there, I'm trying to create a custom 10mm Pistol with modified meshes.. (Simply because I don't like the way it looks when aiming trough the iron sights)

 

So here's what I did until now:

- I have extracted the .nif from the .bsa

- opened the nif in NifSkope (v1.0.22 i think)

- exported the obj: File>Exprt>Export .OBJ

- imported that obj in maya, moved the vertecies, exported as .OBJ again

 

That's where I'm stuck. I have a new .obj file but dont know how to get it into the .nif correctly.

I want to import that OBJ now and give it the SAME UV Texture Map, as the old one had. This should work imo as i only moved the vertecies a little.

 

Does this whole thing work like this at all?

I'm in doubt, as I read a tutorial (this one) which said, that i have to right-click in nifskope and export that mesh as obj, but I don't have that option in my NifSkope..

 

I would really appreciate some help!

 

Greets,

Nenquel

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...