Kittypocalypse Posted February 20, 2015 Author Share Posted February 20, 2015 Ah, guess I'll just have to wait until I get a new PC. Thanks for the help anyway Link to comment Share on other sites More sharing options...
catmagnet Posted February 25, 2015 Share Posted February 25, 2015 There is a good chance the game will never run with Intel HD Graphics. It cannot handle the graphics load when the game changes from 2D to 3D. Wouldn't know about windoze, but it is somewhat running for me on a machine with a Pentium and internal gfx under Linux/Wine. Had to hack the registry to make the game believe it is running a Nvidia card though, which is null problemo at all under Wine, but afaik not feasible under Windows without messing up the system. Anyway, that hack is linked in the FO3 thread on winehq. For me it turned out safe to ignore all the mumbojumbo besides of that, just installed the game, patched it up and there you go. FOMM needed dotnet2.0, but that was about that. I do have some texture problem left to deal with though, outside cells tend to miss some and parts of the ground go all beige, but that is that as far as I can tell and that may well be a problem arising from UOP as the navmesh semms to be a bit messy and I don't recall that from unmodded games. Will probably get around to checking by way of yet another install somewhat later this week and report back. Unless somebody here knows what's going on? But even in this state the game is absolutely playable and seems to run stable. I tested for about two hours, no crash whatsoever. Link to comment Share on other sites More sharing options...
catmagnet Posted February 26, 2015 Share Posted February 26, 2015 Just out of curiosity I gave this a try under windows and it's actually rather simple to get FO3 to work on Intel HD gfx. Basically just enter "Intel HD" in the search box of the FO3 nexus... and get that bypass thingie. Link to comment Share on other sites More sharing options...
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