Alte77 Posted February 21, 2015 Share Posted February 21, 2015 (edited) I thought the combat in DA:I was serviceable. It wasn't bad, but it seemed a bit lacking in some ways. I get a feeling that because they way the game is supposed to work on consoles, the combat had to be simplified to better fit controllers. I might be biased here, but who knows. Moreover, I'm not very fond of the fact that the codex entries on Magic in DA:O are basically void with the mage skills in DA:I. There are supposed to be 4 schools of magic, two energy, two matter. What's up with Fire, Ice, Lightning and Spirit? It seems lazy, and honestly, it's kinda boring. If you check my signature, you can find a link to a proposed Mage skill tree overhaul... (or click here) though as per usual, I went completely overboard and the idea took on overwhelming proportions. I intend to revamp my own proposal eventually, but I figured I'd get some ideas from the community first and see what ideas people have. I'm mostly concerned with what skills a mage has since I don't play as anything else. That being said, you're welcome to offer ideas for other classes or point out skill overlaps and things like that. Just keep in mind I might not be able to comment on them since I don't really know what a warrior can do. As far as those classes went, I only bothered with making them tanks since DA:I's combat is basically suicide if you don't have a tank. If you look at my new skill ideas, you'll notice a lot of debuffs. One thing I'd love to keep, though, is the idea of Ice spells taking away heat and giving you energy. Thoughts? Edited March 9, 2015 by spellbound7 Link to comment Share on other sites More sharing options...
PaulMcGann Posted March 4, 2015 Share Posted March 4, 2015 I'm not sure this is possible with DAI tools currently. Which is unfortunate, as you have some great ideas. One thing I'd like to see is a functioning dodge skill without cool down for all classes. Rogues and warriors get a combat roll, mages get fade step, I guess, but it's a bit odd. I play an Origins style Arcane Warrior thanks to mods, and would love to just be able to open up the other already existing skill trees, so I can have a parry skill. Then, once I figure out how to use the Cheat Engine "speed hack" I can have a functioning parry ability. Link to comment Share on other sites More sharing options...
Alte77 Posted March 4, 2015 Author Share Posted March 4, 2015 (edited) Yeah, I don't expect anything like this to get made, for the reason you mentioned. Right now I'm more interested in discussing about it and exchanging ideas. A dodge does sound like a great idea since with the current way the combat is setup (y'know, not turn-by-turn) it would allow it to be more dynamic. The idea I had behind the skills in the new tree was actually so that a Mage could equip any weapon and armour he/she wanted, so that they could tank if they wanted (eg: Entropy has a skill that increases your threat level so that enemies focus you instead), or become an arcane archer-type char. Optimally, it would make this even better if mages would have access to some rogue and warrior skills (maybe as bonus specialisation trees?). I can't really speak for the other two classes as I've barely used them. They were there only to tank and open doors for my Inquisitor, so I paid little attention to them. Edited March 4, 2015 by spellbound7 Link to comment Share on other sites More sharing options...
PaulMcGann Posted March 7, 2015 Share Posted March 7, 2015 Well, there are mods to remove weapon class restrictions and armor class restrictions. I use both of these with my arcane warrior. Although, in the vanilla game, you can use the right materials to make any armor able to be worn by any class. You used to be limited in what it looked like, though, because only certain materials would come up without a class restriction. (Ie, if you made a heavy battlemaster mail out of silverite your mage could wear it, or Sera or Vivienne or whoever.) But with the item tinter you can customize a little more if you don't want to use that particular mod. So doing this, your mage is already a viable option as tank. My arcane warrior is already a beast. With fade step and fade cloak, using a masterwork Tevinter longsword in his main hand and leaving his off hand open to use Spirit blade alongside it, he's effectively the most well-rounded character ever. It's really fun. Again, though, a parry skill like block and slash for him would be awesome. I'm wondering if it's even possible. I know it was in DA2, but I don't know enough about the limitations of DAI tools to say yes or no. Link to comment Share on other sites More sharing options...
Alte77 Posted March 7, 2015 Author Share Posted March 7, 2015 That's pretty interesting and I might try something like that in my next playthough. It does sound kind of annoying to have to do all that just to get a tanky Mage, though. It's still kinda bums me out that the magic is so uninspired. Fire, Ice and Lightning. Whatever happened to the four schools of magic from DA:O? Link to comment Share on other sites More sharing options...
PaulMcGann Posted April 12, 2015 Share Posted April 12, 2015 That's pretty interesting and I might try something like that in my next playthough. It does sound kind of annoying to have to do all that just to get a tanky Mage, though. It's still kinda bums me out that the magic is so uninspired. Fire, Ice and Lightning. Whatever happened to the four schools of magic from DA:O?Agreed. I miss most of DA:O's combat skills. I'm honestly so sick of all the crazy effects in melee. What ever happened to skills that were just moves to do with your weapons? Link to comment Share on other sites More sharing options...
Alte77 Posted April 30, 2015 Author Share Posted April 30, 2015 (edited) In case anyone's interested, I made an extensive version over on the Bioware forums that covers all classes, as well as having new specialisations. Just for fun, ofc. Edited April 30, 2015 by spellbound7 Link to comment Share on other sites More sharing options...
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