chazzerman286 Posted November 7, 2010 Share Posted November 7, 2010 I was trying to make my 10mm Pistol more streamlined so I deleted the bit below the barrel and forward of the trigger guard and used 'edge to face' to fill up the gaps. However, the new faces show up as invisible in NifSkope and in the textured view in Blender. How can I rectify this, as this is very annoying and is hampering my modding efforts greatly? Link to comment Share on other sites More sharing options...
neomonkeus Posted November 8, 2010 Share Posted November 8, 2010 Make sure the normals are pointing outwards, ensure that they are UV unwrapped so that a texture gets applied. Make sure the texture points to the right location before exporting it. Link to comment Share on other sites More sharing options...
chazzerman286 Posted November 8, 2010 Author Share Posted November 8, 2010 Make sure the normals are pointing outwards, ensure that they are UV unwrapped so that a texture gets applied. Make sure the texture points to the right location before exporting it.what do you mean by normals pointing outwards? sorry but im a blender noob so all help would be appreciated Link to comment Share on other sites More sharing options...
neomonkeus Posted November 12, 2010 Share Posted November 12, 2010 Normals are used to calculate the direction the faces are facing. More specifically if one if facing the wrong way then it will appear as if the face is invisible. What you need to do us select the face and flip the normals. Use ctrl + n. Link to comment Share on other sites More sharing options...
jimsippo Posted November 14, 2010 Share Posted November 14, 2010 I recommend this Wikibooks tutorial. It doesn't have anything about porting the mod over from blender to the game but if you do a few of the blender tutorials you will learn quite a lot about making meshes and texturing. Jim. Link to comment Share on other sites More sharing options...
Recommended Posts