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Blender 10mm Pistol modding


chazzerman286

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I was trying to make my 10mm Pistol more streamlined so I deleted the bit below the barrel and forward of the trigger guard and used 'edge to face' to fill up the gaps. However, the new faces show up as invisible in NifSkope and in the textured view in Blender. How can I rectify this, as this is very annoying and is hampering my modding efforts greatly?
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Make sure the normals are pointing outwards, ensure that they are UV unwrapped so that a texture gets applied. Make sure the texture points to the right location before exporting it.

what do you mean by normals pointing outwards? sorry but im a blender noob so all help would be appreciated

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