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AddItemToLeveledList


WuphonsReach

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http://geck.bethsoft.com/index.php/AddItemToLeveledList

 

Questions, so many questions...

 

1. From my understanding, leveled lists are specifically for use in cases where you don't want the item to always show up at the vendor?

 

2. If you want items to always show up, the best method is to create a base container object (World Objects, Container) such as "VendorContainerChet", then place a reference object in the same cell as the vendor NPC. Make sure that the container is specifically owned by the NPC (i.e. "GSChet") and either put it where the player can't get to it, or set it to "locked" (and probably Lockpick 100 required). Or create and add a key on the vendor. Is my understanding there correct?

 

3. If you want to *replace* a specific item in a container / NPC / loot / vendor, or have a chance that it will replace the item, you would use AddItemToLeveledList. Because most leveled lists only return a single item. So if you add a new weapon to the leveled list used by the Kings, you would add it to VFSKingWeaponRandom, which lets them pick a random weapon when they spawn/reset.

 

4. If you want to add items to various vendors once, then you create a start-up run-once quest that uses AddItem and adds it directly to their vendor container?

 

5. If you want items to show up on vendors, in addition to their normal stock, your only choice is to add a container in the same cell. Then add either leveled lists (if you want a bit of randomness to what shows up every 3 days) or individual items (for things you want to always show up)?

 

6. What happens if you use AddItem on the vendor's container, and feed in a LeveledList? Does it only populate once, or will it refill if it runs out?

 

7. Can you add a new LevelList to the base container of the vendor?

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