Knuckles930 Posted November 8, 2010 Share Posted November 8, 2010 Anyone else interested in dual yield handguns? I'm not much of a modder my self, but maybe some of you more skilled programmers. I came up with the idea for some screenshots, but I can imagine it might also be good for regular gameplay. Link to comment Share on other sites More sharing options...
dra6o0n Posted November 8, 2010 Share Posted November 8, 2010 You mean Duel-Wielding Handguns/SMGs?Maybe if you can revamp the equip system so you can pretend to "combine" the two guns into 1 "item", then your character would need new reload animations... Link to comment Share on other sites More sharing options...
Knuckles930 Posted November 9, 2010 Author Share Posted November 9, 2010 You mean Duel-Wielding Handguns/SMGs?Maybe if you can revamp the equip system so you can pretend to "combine" the two guns into 1 "item", then your character would need new reload animations... Jah thats what I meant. Not native English, so thanks for the spelling.I didn't think of that before though. Mainly wanted some for screenshots. But I guess its more easy for that to make a PlayIdle command... Link to comment Share on other sites More sharing options...
DeadYorick Posted November 9, 2010 Share Posted November 9, 2010 From what I remember in request topics like this for Fallout 3, the Gamebryo engine cant support dual attacking. At most you can get your character to wield two pistols. But it would only fire from the right one, the left would just be hanging there and wouldnt do anything Link to comment Share on other sites More sharing options...
dra6o0n Posted November 9, 2010 Share Posted November 9, 2010 From what I remember in request topics like this for Fallout 3, the Gamebryo engine cant support dual attacking. At most you can get your character to wield two pistols. But it would only fire from the right one, the left would just be hanging there and wouldnt do anythingWhich means in order to make the guns fire simultaneously, you'd have to mess with every single Dual-Wielding gun's animation.Say the game only allows the right gun to fire right? What if you alter it so that "specific" gun's animation will show both of them firing instead? It's more work than a modder... Heck you need a animator and a 3d modeling expert to do this. What I am saying is that you will end up going into the core game's weapon file for the animations, and will be adding onto them with a extra animation. It doesn't need to be 2 "entities" or objects that's working together, it can be 1 item, that uses the models and animation of a dual wielding posture. Required skillsets would be:- Programmer/Scripter- Modeler- Animator Link to comment Share on other sites More sharing options...
Knuckles930 Posted November 9, 2010 Author Share Posted November 9, 2010 And that doesn't even include zooming in. Probably a lot more than anyone is up for. But if there are any ambitious programmers around, it would sure make one hell of a addition! Link to comment Share on other sites More sharing options...
dra6o0n Posted November 9, 2010 Share Posted November 9, 2010 And that doesn't even include zooming in. Probably a lot more than anyone is up for. But if there are any ambitious programmers around, it would sure make one hell of a addition!Precisely... If you're going to use a dual wielding SMG, you might as well spray and pray, since accuracy is out of the picture now.When using this item, you can't increase accuracy from crouching, and it always have a slightly wider cone of fire compared to a normal SMG. So basically a -25% accuracy from a straight shot. Add the recoil and you got yourself a nasty high DSP weapon... It would be pretty overpowered for stealth based characters who rely on silenced SMGs and such, because that means the damage output is 2x the bullets per second.Especially if they get the perk "The Professional" Link to comment Share on other sites More sharing options...
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