Interfer0 Posted November 9, 2010 Share Posted November 9, 2010 I am working on a mod that will use 30+ new modeled items. My question is will I force the use of more memory by creating duplicate models with different textures on each, or using Alternate textures to re-skin my items on the fly? So basically if I have two buildings, and each has all 30+ new models. But each building has a different color scheme. Would I be better off to use two sets of models, or one set with alternate textures? I am leaning towards alternate textures, simply because my download may quickly exceed the upload limit here. I am also considering a separate downloaded/updater for all of my mods. Something where you would run the exe and it will show checks for each mod I have out, and you click the ones you want, it will check your version and download any newer content. Link to comment Share on other sites More sharing options...
dieangel68 Posted November 9, 2010 Share Posted November 9, 2010 Well we have seen in the past mods in FO3 that inflated texture size by 4 to 8 times... i don't know how it affect the game... How far it can be pushed probably depend of the computer's specs. Link to comment Share on other sites More sharing options...
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