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Ceiling Turrets won't stay where placed in the G.E.C.K.....


enclave1488

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Hi,

 

So last couple days I figured out a good deal about the G.E.C.K and tonight I wanted to create some bunker positions around Goodspring to fend of the zombies from Zombie Apocalypse Mod.

Problem is, I can't get the Ceiling Turrets to remain at the height and destination I placed them at in the geck.

They basically keep hovering above ground, no matter what position/height I place them.

The ground turrets work fine and I figured out how to make all turrets friendly etc...fire different ammo and so on.

Only obstacle I have is getting the darn ceiling turrets to actually be attached to the ceiling of my bunkers.

Anyone know what I am doing wrong?

 

Any help be highly appreciated :thumbsup:

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This was talked about last week either here or over on Bethesda's forums. The issue is that the turrets now obey the laws of gravity - unless you anchor them in a tiny 2x2 collision box.

 

http://forums.bethsoft.com/index.php?/topic/1134994-placing-ceiling-turrets/

 

Take a look at cells in NV where ceiling turrets appear (Helios One, for instance) and look closely at how they are jammed into a collision box.

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Holy Crap, your right, I placed a Collision Box ( like a plate ) beneath a turret which I hung up high in the air to test and the darn thing did not fall.

Been on the G.E.C.K all night, trying to figure out what I was doing wrong, and I wish I had posted here earlier lol.

Thank you, this has gotten me a large step further now :smile:

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