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Bringing an Oblivion mod to Fallout 3


Byzantinium

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How difficult is it? I'm specifically wanting to bring over the Blade of Olympus mod.

You're looking at a complete rebuild of the mod. Despite the similarities, the Fallout engine is different in many crucial ways from the Oblivion engine, which means you're much better off just recreating it in the GECK rather than trying to port it over.

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melee weapons are the easiest thing to port over, that shouldnt be too hard.

Grab a copy of Nifskope, Niftools and the latest patched Geck. You might need a copy of Blender or 3dstudio max also, with the latest Niftools plugins/exporter

 

using Nifskope, open up one of their melee weapons of similar function/size, like the bat for example.

in another copy of Nifskope open the sword

using copy and paste over, replace the mesh data from one file to the other.

 

dont forget to copy over your textures it uses as well to new locations in your Fallout3/data/textures/ folder, and save the new mesh to somewhere within your Fallout3/data/meshes folder.

 

Therse a lot of great tutorials out there that will help with the Nifskope process, its pretty tricky.

 

Hope that gets you started :)

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