ASpaceOstrich Posted February 23, 2015 Share Posted February 23, 2015 I've wanted this mod for a very long time, I've been building up a library of mods from other creators to get the gameplay to where I want it, but despite pushing the game to it's RAM limits I can't get the gameplay to feel how I want it to. So I've resolved to make a request here, either for someone else to make it (or a link to a mod that does it if there is one), or for a bunch of guys who are more experienced than I am who can work with me to make it. The idea is simple, but the implementation could be very complex. Ultimately, the mod hinges on three things. One, remove item and enemy leveling, which I would like to do by setting the item and enemy levels to 20. So regardless of the player level, the enemies and gear is always leveled to 20.Two, severely alter player leveling (using the existing player leveling alteration mod if possible) to remove all gained HP, Stamina, and Mana. This works with the removal of leveling on gear and enemies, making conflict statistically consistent regardless of level. In order for balance to be achieved, when enemy levels are locked to 20, their health, stamina and mana levels may also need to be locked to a suitable base. Three, remove gear tiers. This is the most important part, and the part I'd like to make first. Everything hinges on this, and I'm fine with the rest of it not happening provided this part is complete. The concept of item tiers annoys me in games, needlessly making most of the content redundant, limiting gameplay depth, removing of choice, and breaking immersion. There is no reason an elven sword should so massively outclass a steel weapon that the latter is worthless. Both can kill a man, and both should kill a man, but in games like Skyrim with hard weapon and armour tiers, there will come a time when that steel sword is useless. I want weapons and armour to be made up of differences in kind, not differences in scale. Steel should not be objectively better than Iron, simply different. Is this necessarily realistic? In some cases no, but it gives the game that much more depth to be able to make meaningful choices regarding which armour to wear, beyond choosing between light and heavy. For example, an elven weapon may do less damage than a steel weapon, but strike faster. A daedric weapon may boost the power of enchantments placed on it, or sap the souls of its victims, but do less damage overall, or even fuel itself from the player, lowering their health. This would work well in conjunction with the removal of stat increases by level. As a weapon or armour piece granting + or - 10 hp would be a big deal, and something you can build around. All three concepts are tooled towards giving the player more choices in the game, as well as adding immersion, no more will there be a lowly bandit swinging at you with impunity for five straight minutes. You may be kitted out in dwarven gear, but you are slow, and his knife is still a knife, it can and will kill you. I've never seen a mod that does what I want to do regarding gear tiers, so I ask, have you found one? And if not, would you make one, or help me make one? Link to comment Share on other sites More sharing options...
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