vTemporalZEROv Posted February 23, 2015 Share Posted February 23, 2015 By referring to the FNV engine, is it even possible? Link to comment Share on other sites More sharing options...
DaWrecka Posted February 24, 2015 Share Posted February 24, 2015 I had this problem a little while back. You'd have to take a bit of a leaf out of WMK for Fallout 3... A single weapon record only supports 3 mod kits, so if you want more you'll need additional weapon records. Additional weapon records probably means you'll need workbench recipes. Probably the easiest way to have multiple mods would be to just have all of the mods attached at the same time in a workbench recipe; that does make it more difficult to detach mods, though. Keep in mind that any mods attached using the Pip-boy menu to a weapon that's used as a component of a workbench recipe get destroyed. (which can be a bit of a pain in the arse if you ask me) Link to comment Share on other sites More sharing options...
vTemporalZEROv Posted February 24, 2015 Author Share Posted February 24, 2015 Hmmmm I was thinking that, and tried making a custom weapon for WMK before using the scripting left for people to add new mods if they wanted to, but couldn't figure it out, could you go a bit more in depth of how I could do that? I was thinking about if you have all 3 attachments on the gun already, then you can "overattach" the gun after by adding additional attachments on to the already modified gun. Link to comment Share on other sites More sharing options...
drithius Posted February 25, 2015 Share Posted February 25, 2015 If you want to have it set up in two stages like that, you could just attach a weapon replacement script to the first weapon (with the first three mods). The second weapon will be a copy of the first but now newly moddable. But that's only good for upgrading a weapon with a new suite of mods after its already received three distinct mods previously. Anything with more freedom would require permutations of mods and a setup akin to how Antistar handled it in WMK. Link to comment Share on other sites More sharing options...
vTemporalZEROv Posted February 25, 2015 Author Share Posted February 25, 2015 How could I do that? That sounds great actually.. Link to comment Share on other sites More sharing options...
vTemporalZEROv Posted February 25, 2015 Author Share Posted February 25, 2015 How would I do that though? I'm no good at scripting fallout.. Link to comment Share on other sites More sharing options...
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