jonas66 Posted November 9, 2010 Share Posted November 9, 2010 I have the various meshes for my outfit pretty much where I want them to be, now, but I'm a little confused by the process of UV mapping. As a reference, I'm following this tutorial here on the method to do this. http://cs.elderscrolls.com/constwiki/index.php/Custom_Sword_in_Blender First, I have some meshes that I've cut and pasted from other mods, and some that I've put in game myself. 2 plains and a cylinder with the top face removed. Do I only need to do the uv mapping for the ones that I've created from scratch? That's what I'm assuming is the case but I figured I'd get confirmation. Second, when I follow the process of unwrapping the 2 plain meshes that I've made, I don't get a neat 2d mesh model like the other ones. Instead, I get what looks like a single square, subdivided diagonally, and only once. Is that the way it's supposed to be, or have I done something wrong? Link to comment Share on other sites More sharing options...
jonas66 Posted November 9, 2010 Author Share Posted November 9, 2010 I think I may have figured out the basics, but I did have another question. How do you add a texture to both sides of a mesh? The ones that I made are invisible from the inside. Link to comment Share on other sites More sharing options...
Recommended Posts