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Need a little advice with UV-mapping


jonas66

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I have the various meshes for my outfit pretty much where I want them to be, now, but I'm a little confused by the process of UV mapping.

 

As a reference, I'm following this tutorial here on the method to do this.

 

http://cs.elderscrolls.com/constwiki/index.php/Custom_Sword_in_Blender

 

First, I have some meshes that I've cut and pasted from other mods, and some that I've put in game myself. 2 plains and a cylinder with the top face removed. Do I only need to do the uv mapping for the ones that I've created from scratch? That's what I'm assuming is the case but I figured I'd get confirmation.

 

Second, when I follow the process of unwrapping the 2 plain meshes that I've made, I don't get a neat 2d mesh model like the other ones. Instead, I get what looks like a single square, subdivided diagonally, and only once. Is that the way it's supposed to be, or have I done something wrong?

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I think I may have figured out the basics, but I did have another question. How do you add a texture to both sides of a mesh? The ones that I made are invisible from the inside.
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