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Random Extra Traps


WuphonsReach

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I'm getting started working on Random Extra Traps for New Vegas. Some of you may have used my Random Extra Traps mod for FO:3. As in RET, my goal is to make New Vegas a much more dangerous place, at least in places where it makes sense for it to be dangerous. Combine this with DENV (Deadlier Explosives NV) and you get a game where the Light Step perk suddenly has a lot of meaning and you need to watch where you walk.

 

The central concept behind RET is that traps/mines will not always appear (30% chance for most of them, 50% for a select few). So you may pass through an area in one play, mentally mark it off as "safe", then get surprised on the next game when a tripewire or frag mine suddenly blows you to bits. In the original RET, I added 30 baby carriage traps (plus lots of regular ones to confuse the issue), 80 tripwires connected to grenade clusters, 320 frag mines, and a handful of other traps.

 

In New Vegas, traps are a bit less frequent. There are (in the base game) according to the GECK:

 

- zero baby carriage traps

- about 130 frag mines

- 33 powder charge mines

- zero plasma or pulse mines

- 3 bottlecap mines

- 30 bear traps

- 3 computer traps

- 4 gas traps

- 17 grenade clusters

- 1 mailbox traps

- 19 concealed mines

- 30 tripwires

- 20 shotgun traps

- 2 laser tripwires

 

So the big question is, where are some cell locations where additional randomized traps would make sense? The initial areas that I'm thinking of are:

 

- Fiend territory

- Nelson

- Between Nelson and Camp Forlorn Hope

- Powder Gang territory

- Boomer territory

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I'm also interested in additional triggers. Especially variants on the tripwire design such as a pair of screw eyes (screws with a loop on the end) with the cable stretched between. Or a pair of stakes that can be driven into the ground (similar to what the one end of the existing tripwire looks like). A grenade cluster with a shorter wire would be another. A teddy bear with glowing eyes that acts like a frag mine where the model can be swapped in for the frag mine model. Or a model that extracts the doll head from the baby carriage trap and turns it into a sensor/activator that can be used to trigger explosives.
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