WuphonsReach Posted November 9, 2010 Share Posted November 9, 2010 I'm getting started working on Random Extra Traps for New Vegas. Some of you may have used my Random Extra Traps mod for FO:3. As in RET, my goal is to make New Vegas a much more dangerous place, at least in places where it makes sense for it to be dangerous. Combine this with DENV (Deadlier Explosives NV) and you get a game where the Light Step perk suddenly has a lot of meaning and you need to watch where you walk. The central concept behind RET is that traps/mines will not always appear (30% chance for most of them, 50% for a select few). So you may pass through an area in one play, mentally mark it off as "safe", then get surprised on the next game when a tripewire or frag mine suddenly blows you to bits. In the original RET, I added 30 baby carriage traps (plus lots of regular ones to confuse the issue), 80 tripwires connected to grenade clusters, 320 frag mines, and a handful of other traps. In New Vegas, traps are a bit less frequent. There are (in the base game) according to the GECK: - zero baby carriage traps- about 130 frag mines- 33 powder charge mines- zero plasma or pulse mines- 3 bottlecap mines- 30 bear traps- 3 computer traps- 4 gas traps- 17 grenade clusters- 1 mailbox traps- 19 concealed mines- 30 tripwires- 20 shotgun traps- 2 laser tripwires So the big question is, where are some cell locations where additional randomized traps would make sense? The initial areas that I'm thinking of are: - Fiend territory- Nelson- Between Nelson and Camp Forlorn Hope- Powder Gang territory- Boomer territory Link to comment Share on other sites More sharing options...
WuphonsReach Posted November 9, 2010 Author Share Posted November 9, 2010 I'm also interested in additional triggers. Especially variants on the tripwire design such as a pair of screw eyes (screws with a loop on the end) with the cable stretched between. Or a pair of stakes that can be driven into the ground (similar to what the one end of the existing tripwire looks like). A grenade cluster with a shorter wire would be another. A teddy bear with glowing eyes that acts like a frag mine where the model can be swapped in for the frag mine model. Or a model that extracts the doll head from the baby carriage trap and turns it into a sensor/activator that can be used to trigger explosives. Link to comment Share on other sites More sharing options...
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