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NEED HELP WITH SCRIPTING!!!!!


EleiMiShill

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Here is the first question, and it is really difficult to answer:

 

I'm creating some Scripted Effect to add as Base Effects and then to Actor Effects. Well I want my script uses the Magnitude assigned in the Actor Effect. Any hints on how I can do that?

 

The mod is used in FO3 and must work with NO DLC but it requires FOSE.

 

The second and third are requests of support. I need animations and visual effects for this mod. Effects are projectile type and explosion type. Animations are for spellcasting.

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magnitude in what context? for a particle effect? Physics force?

 

 

[script]

 

ScriptName DoSomethingSCR

 

Begin ScriptEffectStart

Set Mag to HowDoIGetMagnitude?

DoSomethingWithMagnitude Mag

End

 

[base Effect]

ID MyDoSomethingBE

Name: I'll do somerhing

Effect ArchType: Script

Assoc Item: DoSomethingSCR

 

[Actor Effect]

ID MyDoSomethingAF

Name Do Something!

->[Effect]

Effect: MyDoSomethingBE

Range: Self

Duration: 0

Magnitude: 10 <---- That one is the value I need to read in my script DoSomethingSCR

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