EleiMiShill Posted November 9, 2010 Share Posted November 9, 2010 Here is the first question, and it is really difficult to answer: I'm creating some Scripted Effect to add as Base Effects and then to Actor Effects. Well I want my script uses the Magnitude assigned in the Actor Effect. Any hints on how I can do that? The mod is used in FO3 and must work with NO DLC but it requires FOSE. The second and third are requests of support. I need animations and visual effects for this mod. Effects are projectile type and explosion type. Animations are for spellcasting. Link to comment Share on other sites More sharing options...
Skree000 Posted November 13, 2010 Share Posted November 13, 2010 magnitude in what context? for a particle effect? Physics force? Link to comment Share on other sites More sharing options...
EleiMiShill Posted November 13, 2010 Author Share Posted November 13, 2010 magnitude in what context? for a particle effect? Physics force? [script] ScriptName DoSomethingSCR Begin ScriptEffectStart Set Mag to HowDoIGetMagnitude? DoSomethingWithMagnitude MagEnd [base Effect]ID MyDoSomethingBEName: I'll do somerhingEffect ArchType: ScriptAssoc Item: DoSomethingSCR [Actor Effect]ID MyDoSomethingAFName Do Something!->[Effect]Effect: MyDoSomethingBERange: SelfDuration: 0Magnitude: 10 <---- That one is the value I need to read in my script DoSomethingSCR Link to comment Share on other sites More sharing options...
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