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Forcing an actor to play idle animation


ShooterAndy

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So, I've told before that I'm making my own mod. I hoped I would understand everything all by myself, but I'm in a corner now, so I'm asking for help here.

 

I need to do a very simple thing. I have an actor-NPC and I need him to go to a specific location, play a specific animation repeatedly for a specific amount of time and then set quest variable to 1. Basically, the actor must run to a location, play a repairflr animation for some time and then boom - a tent appears. Now I've got the first part - I've added a special AI package to travel near the place I need him to be, but the second part just isn't working.

 

I've tried setting AI package to 'Use Item At", pointng it to Furniture marker and setting the variable at On Done, tried setting it to SandBox with IdleMarkers only and setting timer On Begin which would lead to the variable changing after some time, but all to no avail. He either plays the animation one time and stops (in first case) or just stops and does nothing (second case).

 

How do I make this work and why is it so damn hard to make something so simple?

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