jaymosuke Posted November 10, 2010 Share Posted November 10, 2010 I just started scripting this morning and got a simple grasp on it. Basically, it enables objects by referance, and it does work! But it only works with the first if. So Only the Dark01Knife Quest enables the objects by their referance. I tested the others and they all work, but it only uses the first if referance. So if I put MS49 at the top, only that one will work. Please give me some speedy help and advice, thank you :) Scriptname PTTrophiesScript short ptt short ptt1 short ptt2 short ptt3 begin gamemode if ( GetStage Dark01Knife < 115 ) && ( ptt == 0 ) return endif set ptt to 1 PTDBA.enable if ( GetStage FGC05Stone < 100 ) && ( ptt1 == 0 ) return endif set ptt1 to 1 FightersBanner.enable PTdeeds.additem PTBuyFighters 1 if ( GetStage MG08MagesStaff < 10 ) && ( ptt2 == 0 ) return endif set ptt2 to 1 MageBanner.enable PTdeeds.additem PTBuyMage 1 if ( GetStage MS49 < 90 ) && ( ptt3 == 0 ) return endif set ptt3 to 1 KvatchTrophy.enable PTdeeds.additem PTBuyKvatch 1 end Link to comment Share on other sites More sharing options...
David Brasher Posted November 10, 2010 Share Posted November 10, 2010 The command "return" is used to prevent everything below that command from running and using computer power. I would guess that one of your "returns" is killing the whole rest of your script. If you commented them all out to disable them for testing, and made sure your "endifs" were in the right places, I would expect your script to work. I have not really studied optimization much, because grass, rain, and intersecting light radii cause more lag than scripting. I don't really know the best way to do it. You might copy how the vanilla Oblivion scripts use "return." I am sort of surprised your script compiles and runs. I don't think my copy of the CS would let me do what you do. It looks kind of like there are lots of lines of code outside of if-endif blocks. I would try something like this: SCN PTTrophiesScript short ptt short ptt1 short ptt2 short ptt3 begin gamemode if GetStage Dark01Knife < 115 && ptt == 0 set ptt to 1 PTDBA.enable endif if GetStage FGC05Stone < 100 && ptt1 == 0 set ptt1 to 1 FightersBanner.enable PTdeeds.additem PTBuyFighters 1 endif if GetStage MG08MagesStaff < 10 && ptt2 == 0 set ptt2 to 1 MageBanner.enable PTdeeds.additem PTBuyMage 1 endif if GetStage MS49 < 90 && ptt3 == 0 set ptt3 to 1 KvatchTrophy.enable PTdeeds.additem PTBuyKvatch 1 endif end Link to comment Share on other sites More sharing options...
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