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3 problems. temple district messed up, Servant of the Dawn problem, Kv


Nightwolfhunter

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First, my LO:

 

 

Active Mod Files:
00  Oblivion.esm
01  GTAesgaard_2.esm
02  Windfall.esm
03  MathFunctions.esm
04  All Natural Base.esm  [Version 1.0]
05  Mart's Monster Mod.esm  [Version 3.7b3p3]
06  TamrielTravellers.esm  [Version 1.39c]
07  Kvatch Rebuilt.esm
08  Unofficial Oblivion Patch.esp  [Version 3.2.10]
09  UOP Vampire Aging & Face Fix.esp  [Version 1.0.0]
0A  DLCShiveringIsles.esp
0B  Unofficial Shivering Isles Patch.esp  [Version 1.4.0]
++  LoadingScreens.esp
0C  LoadingScreensSI.esp
0D  All Natural.esp  [Version 1.0]
0E  All Natural - SI.esp  [Version 1.0]
0F  Immersive Interiors.esp  [Version 0.7]
10  Immersive Interiors - Lights Addon.esp  [Version 0.7]
11  Silent Player Voice.esp
12  IlluminationWithin.esp
13  Akatosh Mount By Saiden Storm.esp
14  Mart's Monster Mod.esp  [Version 3.7b3p3]
++  Mart's Monster Mod - Shivering Isles.esp  [Version 3.7b3p3]
15  CurseOfHircine.esp
16  Mart's Monster Mod - Additional Enemy NPC Vars.esp  [Version 3.7b3p3]
++  Mart's Monster Mod - Diverse Imperial Armor.esp  [Version 3.7b3p]
17  Mart's Monster Mod - Hunting & Crafting.esp  [Version 3.7b3p3]
++  Mart's Monster Mod - Looting NPCs & Creatures.esp  [Version 3.7b3p3]
18  Mart's Monster Mod - Durability & Damage.esp  [Version 3.7b3p3]
++  Mart's Monster Mod - Less Bone Loot.esp  [Version 3.7b3p3]
++  Mart's Monster Mod - Less Rats.esp  [Version 3.7b3p3]
++  Mart's Monster Mod - Safer Roads.esp  [Version 3.7b3p3]
19  Mart's Monster Mod - Safer Quest Locations.esp  [Version 3.7b3p3]
1A  Mart's Monster Mod - Dungeons of MMM.esp  [Version 3.7b3p3]
++  Mart's Monster Mod - More Passive Wildlife.esp  [Version 3.7b3p3]
1B  Mart's Monster Mod - City Defences.esp  [Version 3.7b3p3]
1C  Mart's Monster Mod - Extra Wounding.esp  [Version 3.7b3p3]
1D  Mart's Monster Mod - Farm Animals.esp  [Version 3.7b3p3]
1E  Mart's Monster Mod - Diverse WaterLife.esp  [Version 3.7b3p3f]
++  TamrielTravellerAdvscript.esp  [Version 1.39c]
1F  TamrielTravellers4MMM.esp  [Version 1.39c]
++  Travellers4MMMHostileFactions.esp  [Version 1.39c]
20  ShiveringIsleTravellers.esp  [Version 1.39c]
++  ShiveringIsleTravellersFriendlyFactions4MMM.esp  [Version 1.39c]
21  Ivellon.esp  [Version 1.8]
22  GTAesgaard.esp
23  GTAesgaard_2.esp
24  Gates To Aesgaard 2 Delayer.esp  [Version 1.0]
25  ImpeREAL City Unique Districts - All the Districts - Merged.esp
26  ImpeREAL Empire - Unique Castles - All The Castles - Merged.esp
27  Kvatch Rebuilt.esp
28  Kvatch Rebuilt Weather Patch.esp
29  MountainTower.esp  [Version 6.0]
2A  Servant of the Dawn.esp
2B  ThemeParkFinal.esp
2C  Windfall.esp
2D  Knights.esp
2E  Knights - Unofficial Patch.esp  [Version 1.0.9]
++  Mart's Monster Mod - Knights.esp  [Version 3.7b3p3]
2F  TOTF.esp
30  The Lost Spires.esp
31  Lost Paladins of the Divines.esp
32  HoarfrostCastle.esp
33  xuldarkforest.esp  [Version 1.0.5]
34  LostSpires-DarkForest patch.esp
35  xulStendarrValley.esp  [Version 1.2.2]
36  xulTheHeath.esp
37  XulEntiusGorge.esp
38  xulFallenleafEverglade.esp  [Version 1.3.1]
39  LostSpires-Everglade patch.esp  [Version 1.2]
3A  xulColovianHighlands_EV.esp  [Version 1.2.1]
3B  xulChorrolHinterland.esp  [Version 1.2.2]
3C  xulBeachesOfCyrodiilLostCoast.esp  [Version 1.6.4]
3D  xulBravilBarrowfields.esp  [Version 1.3.2]
3E  xulLushWoodlands.esp  [Version 1.3.1]
3F  xulAncientYews.esp  [Version 1.4.3]
40  xulAncientRedwoods.esp  [Version 1.6]
41  xulCloudtopMountains.esp  [Version 1.0.3]
42  xulArriusCreek.esp  [Version 1.1.3]
43  xulPatch_AY_AC.esp  [Version 1.1]
44  xulRollingHills_EV.esp  [Version 1.3.2]
45  xulPantherRiver.esp
46  xulRiverEthe.esp  [Version 1.0.2]
47  xulBrenaRiverRavine.esp  [Version 1.1]
48  xulImperialIsle.esp  [Version 1.6.6]
49  xulBlackwoodForest.esp  [Version 1.1.0]
4A  xulCheydinhalFalls.esp  [Version 1.0.1]
4B  TearsOfTheFiend-CheydinhalFalls patch.esp
4C  KvatchRebuilt-CheydinhalFalls patch.esp
4D  xulAspenWood.esp  [Version 1.0.2]
4E  xulSkingradOutskirts.esp  [Version 1.0.1]
4F  xulSnowdale.esp  [Version 1.0]
50  Harvest [Flora].esp  [Version 3.0.0]
++  Harvest [Flora] - Shivering Isles.esp  [Version 3.0.0]
51  MidasSpells.esp
52  Druid.esp
++  Mart's Monster Mod - Resized Races.esp  [Version 3.7b3p3]
++  cidnothump.esp
++  LifeDetect Shader.esp
**  All Natural - Indoor Weather Filter For Mods.esp  [Version 1.0]
53  Bashed Patch, 0.esp
54  Streamline 3.1.esp
55  CoH Werewolves Mixed.esp
56  PTMudwater.esp

 

 

now, the problem with the Temple District is that the temple of the One is floating.

 

The other problem is with Servant of the Dawn. I have the quest to get Crow-Killer to follow me, but I can't do anything with her. She has no dialogue options. Help?

 

Third problem: I need to get the souls of 8 differnet animals. But when i go to use the spell and kill the enemy, I check and it says i did not get the soul. Why?

 

thanks in advance for answers.

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It sounds like you have either a dirty mod, or some sort of mod conflict which messes up the Temple of the One. Finding the problem mod can be annoying, but as the saying goes, "The only way to get there is to go." Systematically disable large groups of mods until the problem goes away. When it does, you know the problem mod is in the group you just disabled. Reenable mods until the problem returns. Continue and Isolate the problem mod by enabling and disabling.

 

Otherwise, If you are a bit of a modder, you could make a mod for late in the load order to fix the temple. Then if you wanted to take it further, you could read conflict reports to see what conflicts with the mod you made, You can test those mods to find the problem mod. Then you can stop using the problem mod and your new mod, or if you really like the problem mod, you can fix your copy and complain to the author, or else continue using your bug-fix patch you made.

 

Soul trapping can be tricky. Here are some things that can cause a failure:

(1) The soultrap spell expires right before you kill the creature.

(2) You don't have a large enough soul gem to trap the soul of the creature. (Powerful creatures need the larger soul gems.)

(3) The creature you kill has no soul. Certain creatures don't have souls. I can't think of any vanilla Oblivion examples, but Morrowind had creatures like this and some mods do.

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Soul trapping can be tricky. Here are some things that can cause a failure:

(1) The soultrap spell expires right before you kill the creature.

(2) You don't have a large enough soul gem to trap the soul of the creature. (Powerful creatures need the larger soul gems.)

(3) The creature you kill has no soul. Certain creatures don't have souls. I can't think of any vanilla Oblivion examples, but Morrowind had creatures like this and some mods do.

 

1. it is a 30 second spell.

2. it uses a custom soul gem so that shouldn't be it.

3. they are bears, imps...etc. I don't think that is the case.

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