RideTheCatfish Posted November 11, 2010 Share Posted November 11, 2010 Oftentimes when I open an interior cell up in GECK, it appears very gutted. Random structures and items refuse to show up, and it's impossible to place anything in the cell because it immediately vanishes after being placed. I'm making a mod at the moment that requires access to most of the interior cells in the game, so I ask you all if there's any way to fix this, or to keep it from happening. It's getting on my nerves. Link to comment Share on other sites More sharing options...
RideTheCatfish Posted November 11, 2010 Author Share Posted November 11, 2010 Bump. Anyone have any idea? Link to comment Share on other sites More sharing options...
Interfer0 Posted November 11, 2010 Share Posted November 11, 2010 This is a known problem. There are a bunch of topics started every day because of it. Link to comment Share on other sites More sharing options...
vometia Posted November 11, 2010 Share Posted November 11, 2010 I read somewhere that deleting room markers seems to do the trick, which indeed it does, though it's not exactly ideal; sadly, just marking them as hidden doesn't work. I guess "fixed in the next release" is all we can hope for. Well, unless there's a less destructive work-around that is! Link to comment Share on other sites More sharing options...
Quetzlsacatanango Posted November 11, 2010 Share Posted November 11, 2010 Delete them, refresh the render window. When you're done, open your plugin in fnvedit and delete your deletions. Link to comment Share on other sites More sharing options...
RideTheCatfish Posted November 12, 2010 Author Share Posted November 12, 2010 I actually got it to work just by moving the markers and refreshing the cell. For whatever reason, it didn't work ALL the time but it did the trick for what I needed to do. Link to comment Share on other sites More sharing options...
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