Soupstorm Posted November 11, 2010 Posted November 11, 2010 I've got a design doc hammered out for a total revamp of the FNV damage model, but it might require impossible scripts. And so, I come to you, forum people who know more than I do, for answers to some of my burning questions. Is it possible to do any of the following with GECK or NVSE: - Add a second "health bar" independent of the default one, which is invisible to the player?- Add new damage types?- Make weapons deal multiple types of damage in differing amounts? I don't actually have any experience with the GECK, but I've got a lot of time on my hands so that won't be a problem :P
MistahFixIt Posted November 11, 2010 Posted November 11, 2010 I don't know about the first one, but the other two I'm pretty sure can be done within the GECK, possibly even without the use of NVSE. I wouldn't know how to go about it, unfortunately... I'm barely slogging through scripts myself D:
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