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A few specific questions about scripting for a mod


Soupstorm

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I've got a design doc hammered out for a total revamp of the FNV damage model, but it might require impossible scripts. And so, I come to you, forum people who know more than I do, for answers to some of my burning questions. Is it possible to do any of the following with GECK or NVSE:

 

- Add a second "health bar" independent of the default one, which is invisible to the player?

- Add new damage types?

- Make weapons deal multiple types of damage in differing amounts?

 

I don't actually have any experience with the GECK, but I've got a lot of time on my hands so that won't be a problem :P

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