Horkerkiin Posted February 26, 2015 Posted February 26, 2015 Hi guys, Im creating my own armor from scratch in blender 2.49b, Ive never done this before so im slowly working through it. I started with the boots of what I was making ive finally gotten them to the shape that I want. Now when I originally started making them I added a subsurf modifier to the mesh which changed the mesh from cubes to what I was trying to work with, but never actually hit the apply button, when I finished the shape of the boots I thought I needed to apply all modifiers so I hit apply on the mirror modifier and then on subsurf. Next time I went into edit mode on the mesh (Because I noticed a small error) there where now a TON of poly's/faces to the mesh specifically just over 19500. Ive tried both options of the poly reducer script (one has unsubsurf in it) and while that does reduce the amount of poly's it also makes the solid model look kind of blocky. Im not sure if I did the right thing applying subsurf or not am I better of loading an old save and amending the boots again and not applying that modifier? Im not oven sure how many poly's is the normal sort of amount to make a decent looking armor
ScrollThief84 Posted February 26, 2015 Posted February 26, 2015 Have you tried the "Decimate" modifier? "The Decimate modifier allows you to reduce the vertex/face count of a mesh with minimal shape changes". Linky: http://wiki.blender.org/index.php/Doc:2.4/Manual/Modifiers/Generate/Decimate
Horkerkiin Posted February 26, 2015 Author Posted February 26, 2015 (edited) Have you tried the "Decimate" modifier? "The Decimate modifier allows you to reduce the vertex/face count of a mesh with minimal shape changes". Linky: http://wiki.blender.org/index.php/Doc:2.4/Manual/Modifiers/Generate/Decimate Just tried, it dosnt want to work for my mesh apparantly : / If I use the normal reduce poly count its not too bad, the mesh just isnt as smooth as it was before. What is an acceptable Poly count? I want to make it good looking but I dont want it to completley crash things. Did I do the right thing actually hitting apply on the subsurf modifier? EDIT: and thanks for the reply BTW Edited February 26, 2015 by Horkerkiin
ScrollThief84 Posted February 26, 2015 Posted February 26, 2015 I just took a look at the Dark Brotherhood boots and they have 406 faces or poly's. As for using subsurf... Not sure, I guess as long as you can get the poly count down without completely destroying your model you should be ok. I usually use ZBrush for lowering poly count... Sorry.
Horkerkiin Posted February 26, 2015 Author Posted February 26, 2015 I just took a look at the Dark Brotherhood boots and they have 406 faces or poly's. As for using subsurf... Not sure, I guess as long as you can get the poly count down without completely destroying your model you should be ok. I usually use ZBrush for lowering poly count... Sorry. No worries, I appreaciate the help anyway!
Recommended Posts