stygian1 Posted November 11, 2010 Share Posted November 11, 2010 Added in a purple version of Eulogy's hat, and now all hats in game are sideways, clipping into the left shoulder. Tried using FaceGen update, but didn't help. How can I fix this? Link to comment Share on other sites More sharing options...
vometia Posted November 12, 2010 Share Posted November 12, 2010 Seems facegen update breaks all of the hats, at least in my experience. The existing hats can be fixed by removing all the relevant overrides from your new mod, but I'm afraid I'm absolutely no help at all when it comes to successfully adding new ones. :/ Link to comment Share on other sites More sharing options...
enigma28 Posted November 12, 2010 Share Posted November 12, 2010 I am getting the exact same problem. I tried to add a different coloured 1st Recon Beret and Authority Glasses and they are stuck on the left side of the head clipping into the left shoulder also. Although it hasn't affected anything but the custom ones I added. Would also really appreciate it if anyone knows how to fix this. EDIT:http://www.thenexusforums.com/index.php?/topic/249964-what-the-hell-man/Fixed my problems. Link to comment Share on other sites More sharing options...
Shatterproof Posted November 12, 2010 Share Posted November 12, 2010 Figured this one out based on the above info too for my first mod I just threw together. Worked FLAWLESSLY for me. Still, use at own risk and what have you... Download FNVEdit (nexus). Use it to open ONLY your mod from the list (uncheck the other ones). Under your mod, find your headgear. Click it. The right side window displays a ton of info for that item. Scroll down until you see Male Bipedal Model. Under it MODD - FaceGen Flag might be grayed out. Right click directly to the right of MODD - FaceGen Flag and select edit. Change all the zeroes to a single 1. That will force flag it as head gear and make it wearable. The word 'head' should appear twice next to MODD - FaceGen Flag. You may have to repeat the process under Female Bipedal Model. Next, (this worked for me) highlight all the other entries in Armor your mod ISN'T meant to effect, right click, and delete. Do the same in the Armor Addons. Save it. WHY? ... Seems like modding new headgear in G.E.C.K forces entries to be unflagged and updating facegen data turns all headgear that was flagged to unflagged and that which is unflagged to flagged. FLAG FLAG FLAG (lol).By removing all the other armor entires from your .esp in FNVEdit, you stop your mod from pointing to ALL headgear and make it the FLAGGING issue only effect the item you MEANT to affect. Your force you headgear on your head and leave the rest alone haha. Link to comment Share on other sites More sharing options...
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