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Weapon Animations via 3ds Max?


NieaV

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*snip*

 

You say you re-wrote the KF updater? I don't doubt you. What I noticed after a while is the KF updater is an unnecessary step for custom rigs involving custom animations for a completely custom creature. At least for me I could not notice a difference. It was annoying as hell to use kf updater and then open up every outputted file to delete the string data or w/e it left. I think I also recall it would add tons more strings to the file itself.

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If you need a rig Breeze's biped animation kit is has a rather nice rig. No linkys right now though mimis time for me.
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