Shatterproof Posted November 12, 2010 Share Posted November 12, 2010 I've seen it done before. Hell, in FO3 all faction to armor association was done with G.E.C.K mods. I just don't get how to do it. If I want to make wearing a helmet add the player to a specific faction, how do I do it in G.E.C.K? ... and I mean a faction OUTSIDE the range of Legion, NCR, and Powder Gang. Thanks in advance! Link to comment Share on other sites More sharing options...
Trueform Posted November 15, 2010 Share Posted November 15, 2010 I've seen it done before. Hell, in FO3 all faction to armor association was done with G.E.C.K mods. I just don't get how to do it. If I want to make wearing a helmet add the player to a specific faction, how do I do it in G.E.C.K? ... and I mean a faction OUTSIDE the range of Legion, NCR, and Powder Gang. Thanks in advance! It's done a little differently for human factions than it is for creature factions; creature factions are far easier. You need to write a script: ------------------------------------------------------------------------------scn GhoulMaskScript short doOnce ;puts the player into the Feral Ghoul Faction so they don't attack him Begin OnEquip Player if doOnce == 0 ;this clears the crime flag incase the player has gotten into combat with Feral Ghouls before ;this flag is cleared via the MS12Fin quest script whenever the player is not in combat ;So if a player attacks a ghoul, even while wearing the mask they will fight him, but if he drops out of combat, and wears the mask, they will again not be hostile until he attacks them again ClearFactionPlayerEnemyFlag FeralGhoulFaction set doOnce to 1 endif setAlly playerFaction FeralGhoulFaction 1 1 ;FRIENDEnd Begin OnUnEquip Player setEnemy playerFaction FeralGhoulFaction ;ENEMYEnd-------------------------------------------------------------------------------------------- That's the Ghoul Mask script from FO3, I have ported it over into NV and it works fine. Just replace the FeralGhoulFaction with the faction of the Coyotes (open up the Coyote in the creatures menu and look under 'factions') and it should work fine :)For humans, just check the scripts linked to faction armor, and replace those factions with whatever faction you wish :) Link to comment Share on other sites More sharing options...
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