Seige911 Posted November 12, 2010 Share Posted November 12, 2010 As the topic header says I am a extremely new modder. As such I am trying to create a relatively simple mod. I have seen a lot of really good Chinese Stealth Suit replacer mods so the end intent is to create several non-replacing suits which a somewhat experienced person can drop their desired suit meshes and textures so they do not have to choose between skins. As I already have the mesh and texture files so I am only using the GECK at the moment. I also looked at the GECK wiki however I was not able to find a tutorial which had the information I want. I figure the steps to make this mod is as follows: 1) Create a non-replacing Chinese stealth suit2) Remove helmet from Chinese stealth suit3) Re-apply FO3:Anch effect to the suit4) Replace the suit's skin with a custom skin and texture. I already have the texture and mesh files. 5) Rinse and repeat steps 1-4, lather as needed What I have done so far:Thus far I have been able to create (several) non-replacing Chinese Stealth suits by copying the original suit and renaming it. I have also managed to put them inside the same container as the original suits. I also have, re-created the FO3:Anch suit effect and replaced the recon armor effect with the new effect on the suits I created. This appears to make me cloak when I crouch so I assume all is well. I have also been able to point my new suits at the corresponding meshes. What still needs to be done:1) removing the helmet. I have tried removing the mesh and texture files for the helmet however for some reason it still persists. I exported the male textures for the suit and pointed the male models to that one. The meshes and texture directories do not contain any helmet meshes or textures. However, the file names are identical to those of the original mesh and textures of the in game stealth suit. EDIT: Ok seems like the helmet is linked to the ArmoredChineseStealthList, Where is this list located? How can I create my own?2) applying my texture files to the meshes so they appear correctly in game. I am able to apply textures of other things to it via the add texture command, but I am unable to find the original chinese suit textures or mine. It appears that the GECK only reads from a single directory. Any pointers on how to get the helmet off the suit and apply textures to the suits would be much appreciated. If any more information is required please let me know I am more than happy to provide it. If anyone would be willing to help me through the development process that would be greatly appreciated. Thanks. Link to comment Share on other sites More sharing options...
PhoenixFyre150 Posted November 13, 2010 Share Posted November 13, 2010 I'm a noobish modder too but I managed to figure out how to remove the helmet (your edit about the list was right on). In the GECK, open up the edit page for the stealth armor. In the bottom right is a drop-down called Biped Model List. ArmorChineseStealthList should be the default. Click the edit button next to it and hit okay when the pop-up appears. A list will come up showing the components also involved in displaying the full suit. The helmet should be # 0. You can remove the helmet by simply single clicking on the helmet line and hitting Delete. Just to be safe, you can also change the ID at the top and save it as a new list, so you have one list with the helmet and one without. Then, back on the main edit page, you can choose which list you want when loading the armor. Good luck with the rest of your mods! Link to comment Share on other sites More sharing options...
BrianLocke Posted November 20, 2010 Share Posted November 20, 2010 I am trying to do the same thing myself. I think part of it is to add a stealth field effect . First I went to Game Effects --> Object Effects--> EnchReconArmor and renamed it and made a copy. Then I edited the effects list to increase my sneak and then added a Stealth Field effect. Now what I am trying to figure out is how to set it to only activate only when I'm crouched. I am sure that that can be done, just not sure where to do it. Link to comment Share on other sites More sharing options...
BrianLocke Posted November 20, 2010 Share Posted November 20, 2010 Ok I think I found it, I haven't tested it yet but I am going to shortly and will let you know, but in the Effects I right clicked and then new. Then I set the effect to StealthBoyInvis and set the magnitude (set to whatever you want, I set it to 95 but I think 75 or so should be sufficient (you may want to look at the stealthboy and it's effects to get an idea) then under conditions I Selected New and then under Condition Function I selected "IsSneaking" and set the Run on to Subject. and then hit ok. I am not sure if all of this is right, but that is what I have done and I will try it out here in a minute and let you know how it turned out. Link to comment Share on other sites More sharing options...
BrianLocke Posted November 20, 2010 Share Posted November 20, 2010 Worked like a charm. I hope this helps anyone else out there trying to do this. You can also add further conditions like only if you aren't moving etc to try and limit how powerful it is. Let me know if this helps you out Link to comment Share on other sites More sharing options...
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