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Yet another load order issue


ztrathego

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Hello,

 

After having finished FNV I, like many others, figured it was time for anothe round of FO3 and decided to go with FWE, MMM, WMK, EVE, PB etc this time around. I spent hours researching proper load orders and such for those mods to work well together and have installed everything properly. I've also created a merged patch and used MasterUpdate. However, I fear that some of the mods I've added besides the ones mentioned above are causing my game to crash as often as it is - therefore I figured I'd post my load order here and see if anyone here could give me some hints on any mods that could be causing these crashes. Heck, I crashed twice during character creation.

 

The crashes come very randomly, sometimes 5min after I start playing and sometimes 30min in. I have turned off autosaves and CASM handles my saving, fyi. My load order is as follows. Most mods are self-explanatory when it comes to the usual FWE, MMM, WMK, EVE etc combo but I'll point out what some mods are that have "weird" filenames just to make it a bit easier. I am certain there are some mods I could place differently in my load order even though I've tried to research where mods should go as thoroughly as possible, so any help like that would be greatly appreciated. Also any mods that I should just delete as they usually don't work well together. Thanks in advance for any help. :)

 

Edit: Besides the mods listed below I'm also using Dimon Type 3 body with exeters armor/clothing replacement mods, NMCs lite texture pack, 4gb enabler, fallout stutter remover, fose 1.2b3 and have modified by ini file with help from tweakguides.com. It is the GOTY edition of the game and thus is at v1.7.

 

 

[X] Fallout3.esm

[X] Anchorage.esm

[X] ThePitt.esm

[X] BrokenSteel.esm

[X] PointLookout.esm

[X] Zeta.esm

[X] Unofficial Fallout 3 Patch.esm

[X] Project Beauty.esm

[X] CRAFT.esm

[X] CALIBR.esm

[X] TheInstitute.esm

[X] StreetLights.esm

[X] DCInteriors_ComboEdition.esm

[X] FO3 Wanderers Edition - Main File.esm

[X] Mart's Mutant Mod.esm

[X] Companion Core.esm

[X] RobCo Certified v2.esm

[X] BetterGamePerformance.esp

[X] no blur on hit.esp

[X] muzzle with 100 radius lightening.esp

[X] Unofficial Fallout 3 Patch - Operation Anchorage.esp

[X] Unofficial Fallout 3 Patch - The Pitt.esp

[X] Unofficial Fallout 3 Patch - Broken Steel.esp

[X] Unofficial Fallout 3 Patch - Point Lookout.esp

[X] Unofficial Fallout 3 Patch - Mothership Zeta.esp

[X] DarNifiedUIF3.esp

[X] Project Beauty- Broken Steel.esp

[X] Project Beauty- Point Lookout.esp

[X] 1PipboyPDA.esp

[X] AQFH.esp ------ (A Quest for Heaven Ep1 - questmod)

[X] AQFH2.esp ------ (A Quest for Heaven Ep2 - questmod)

[X] Existence2.0.esp

[X] CONELRAD 640-1240.esp

[X] DIM CUSTOM PRESETS V1.3WEB.esp

[X] BoSPatrols.esp

[X] CASM.esp

[X] Ex Libris - PreWar Book Titles.esp

[X] UPP - Pack 1.esp

[X] UPP - Pack 2.esp

[X] UPP - Quest Perks.esp

[X] UPP - Experience Perks.esp

[X] UPP - Beverage Perks.esp

[X] dD - Enhanced Blood Main.esp

[X] dD-Smaller Wounds.esp

[X] dD-Smaller Spatters Realistic.esp

[X] Dragonskin Tactical Outfit.esp

[X] DragonskinBonusPack.esp

[X] 1Animated Nightvision goggles.esp

[X] kikaiEquipment.esp

[X] MoreMapMarkers.esp

[X] camera.esp ------ (My own file, just adds fOverShoulderFOV 55.0000 GMST value to give same 3rd person FOV as New Vegas uses)

[X] FO3 Wanderers Edition - Main File.esp

[X] FO3 Wanderers Edition - DLC Anchorage.esp

[X] FO3 Wanderers Edition - DLC The Pitt.esp

[X] FO3 Wanderers Edition - DLC Broken Steel.esp

[X] FO3 Wanderers Edition - DLC Point Lookout.esp

[X] FO3 Wanderers Edition - DLC Mothership Zeta.esp

[X] FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp

[X] FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp

[ ] FO3 Wanderers Edition - Optional Restore Tracers.esp

[ ] FO3 Wanderers Edition - Alternate Travel.esp

[X] FO3 Wanderers Edition - Project Beauty.esp

[X] FO3 Wanderers Edition - Project Beauty (Followers Enhanced).esp

[X] WeaponModKits.esp

[X] WeaponModKits - FWE Master Release.esp

[X] WeaponModKits - OperationAnchorage.esp

[X] WeaponModKits - ThePitt.esp

[X] WeaponModKits - BrokenSteel.esp

[X] WeaponModKits - PointLookout.esp

[X] WeaponModKits - Zeta.esp

[X] EVE.esp ------ (Version 0.96 with update for FOIP patch to work)

[X] EVE Operation Anchorage.esp

[X] EVE - FWE Master Release.esp

[X] EVE - FWE Master Release (Follower Enhanced).esp

[X] EVE Anchorage - FWE DLC Anchorage.esp

[X] EVE - FWE with WeaponModKits.esp

[X] Mart's Mutant Mod.esp

[ ] Mart's Mutant Mod - Master Menu Module.esp ------ (saw on Bethesda forums this mod should be disabled when using latest Mart's Mutant Mod - FWE Master Release.esp)

[X] Mart's Mutant Mod - DLC Anchorage.esp

[X] Mart's Mutant Mod - DLC The Pitt.esp

[X] Mart's Mutant Mod - DLC Broken Steel.esp

[X] Mart's Mutant Mod - DLC Point Lookout.esp

[X] Mart's Mutant Mod - DLC Zeta.esp

[ ] Mart's Mutant Mod - Natural Selection.esp

[ ] Mart's Mutant Mod - Tougher Traders.esp

[ ] Mart's Mutant Mod - Zones Respawn.esp

[ ] Mart's Mutant Mod - Project Beauty.esp ------ (saw on Bethesda forums this mod should be disabled when using the latest Mart's Mutant Mod - FWE Master Release + Project Beauty.esp)

[X] Mart's Mutant Mod - FWE Master Release.esp

[X] Mart's Mutant Mod - FWE Master Release + DLCs.esp

[X] Mart's Mutant Mod - FWE Master Release + Project Beauty.esp

[X] FWE-COL-Enclave-compatibilitypatch.esp

[X] FWE-COL-Enclave-compatibilitypatch-hellfireaddon.esp

[X] FWE-COL-Enclave-compatibilitypatch-new-tesla-helmet-addon_updated.esp

[X] FWE-COL-Outcast-compatibilitypatch.esp

[X] FWE-COL-Brotherhood-compatibilitypatch.esp

[X] Fellout-Full.esp

[X] Fellout-Anchorage.esp

[X] Fellout-BrokenSteel.esp

[X] Fellout-PointLookout.esp

[X] Fellout-Zeta.esp

[X] Street Lights - Wasteland.esp

[X] Fellout-pipboylight.esp

[X] Companion Core DLC Addon.esp

[X] RobCo Certified v2 Omnipatch.esp

[X] Mr Smith's Scrapyard.esp

[X] Sydney Follower.esp

[X] megalight.esp

[X] Sydney Follower - FWE Dialog Fix.esp

[X] libris override.esp ------ (Changes some booknames back to libris version again as to not be overwritten by FWE)

[X] UPP override.esp ------ (Changes Tranquility Lane and The Waters of Life perks back to UPP versions from FWE

[X] dragonskin override.esp ------ (All it does is change inventory of one NPC compared to FWE)

[X] institute override.esp ------ (Changes Nuka Cola back from FWE version to The Institute version for a perk sideeffect to properly work)

[X] Merge.esp

 

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So, I changed it around a bit and everything worked perfectly. No crashes for a very long time. (Could easily play 4-5h sessions with no crashes). Then I went to the Mall and entered the Museum of Technology, did what I had to do in there and zoned out. Crash. Tried several times more, crash every time. Tried teleporting myself to a different zone and then fast travelling to the Mall, crash. Seems I can't enter it from anywhere. Anyone got some clues about what could be causing this? :/
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Do any other Mods add/change/rearrange or otherwise mess with the Museum? If so, there you go. I too am experiencing serious lock up behnavior with my load order and nothing I have tried thus far has helped. But maybe you will be lucky and know what mod adds anything near or around the museum and can elimate just that mod. My situation is near instant lock up shortly after the game runs and I have only a few interactions. I have tried FOMM and FO3Edit to try and set my load order so nothing conflicts, but that seems nearly impossible. So I just set them as close to non-essential conflicts as possible. But apparently Mesh and Commands seem to have the biggest share on mod conflicts.

I hope this helps you some.

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