Iconian Posted November 12, 2010 Share Posted November 12, 2010 Hello TES Nexus forums,This is my first post, so hello everyone. I've downloaded a bunch of mods for Oblivion, but I have an idea for a better dodging mod. For the current dodge you hold down block, move a direction and then jump. I tried to practice this a little bit but it's extremely awkward, and a lot of people probably don't use it during combat. This got me to thinking about dodging in Unreal Tournament. I haven't played recent Unreal games, but in the one I have from about 1998 dodging is extremely fast and easy: you just double-tap the direction you want to go. So it's W, W, or A, A, or S, S, or D, D. I think that would be so much easier than the present system. Anyway, I first did a search for dodge here on the site, but there was only one mod, and it really doesn't make it easier to perform actual the dodge maneuver. After that I looked around the Construction Set to try and do this. In fact I planned on making a mod for it and uploading it here, but after searching around for a few hours I just don't don't even know where to find the settings for such a thing. The dodge ability comes in at Journeyman of Acrobatics, but I don't know where the dodge is actually coded in. I do suspect though it probably is possible to make this work like it does in Unreal Tournament. If anyone could point me in the right direction in the CS I'd be very grateful. Alternatively, if someone else wants to create the mod themselves I'd actually prefer that, seeing as I've only made a small test mod before and I figure I'd have some trouble programming this. Thanks,Iconian Link to comment Share on other sites More sharing options...
documn Posted November 12, 2010 Share Posted November 12, 2010 This is probably extremely easy to do if you use OBSE. As far as I know, the dodge control (direction + block + jump) is hardcoded somewhere, but as a workaround you could use a script to detect the keytaps and force the player to play the appropriate dodge animation. If you want to do it this way yourself, try making a quest and use a script that uses a timer, the onkeydown function, and the playgroup function. By the way, were you talking about my mod, Doc Dodge? If so, I could incorporate this idea into my mod. The original scope of my mod didn't include easier dodge controls, but your idea seems like a neat addtion, and would fit well with another feature I am planning to add. Link to comment Share on other sites More sharing options...
Iconian Posted November 13, 2010 Author Share Posted November 13, 2010 Hi,Yes, I was talking about Doc Dodge. I meant no offense, it's just that I never even use the vanilla doge ability as it's implemented right now, so your mod wouldn't be of benefit at present anyway. But if you want to incorporate the Unreal style dodge into your mod, I think that would be a great idea. Right now I'm fairly involved in playing the game, but when I was searching through the CS it increasingly did seem to me that the dodge feature must be hardcoded into Oblivion. I couldn't really figure out how to get the game to modify key set ups. It might take me a while to figure it out, but I'll look into trying to make the mod in a few days--assuming you haven't already built this feature into your own mod by then ;)Iconian Link to comment Share on other sites More sharing options...
documn Posted November 13, 2010 Share Posted November 13, 2010 Yeah, I actually did not intend my mod to do anything to the vanilla dodge. It is just supposed to make your enemies miss their attacks more. If you want to make the mod, go ahead. It should be good practice. I'll just stick a thing in my readme saying "you should go get Iconian's mod too." Link to comment Share on other sites More sharing options...
Iconian Posted November 22, 2010 Author Share Posted November 22, 2010 I found out today that documn went ahead and created Double-Tap Doge, based on my request for it from this thread. It probably would have taken me a couple weeks to get around to it, so I think it's a very good thing he made it, and besides I have very minimal experience with modding. So go take a look at it for yourself, and you may want to grab documn's other dodge mod too, Doc Dodge. I'm going to use the mods tonight myself. Link to comment Share on other sites More sharing options...
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