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For the diffuse texture, alpha is used for opacity, and is needed if you intend any kind of transparency.

For the Normal map, alpha is used for specularity (how shiny a given pixel is), and is generally needed always, even if set to all black (not shiny).

Posted
<br />For the diffuse texture, alpha is used for opacity, and is needed if you intend any kind of transparency.<br />For the Normal map, alpha is used for specularity (how shiny a given pixel is), and is generally needed always, even if set to all black (not shiny).<br />
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thankyou!

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