DoctorZ Posted November 12, 2010 Share Posted November 12, 2010 I'm working on a quest script with a timed event, where the player have a limited amount of time. I'm looking for a way to trigger the conversation to continue with the very same NPC after X seconds. I know there's something to do with Dialogue Package but is it possible to call it from a looping quest script? Link to comment Share on other sites More sharing options...
Quetzlsacatanango Posted November 12, 2010 Share Posted November 12, 2010 You can do it via package, but I find it to be a PITA.Instead, I usually use startconversation.i.e. if xyz actorref.startconversation player topicname endif It's a lot easier to trigger on demand, I find. Especially if you put it on a trigger box. Link to comment Share on other sites More sharing options...
rickerhk Posted November 12, 2010 Share Posted November 12, 2010 If you do use the dialog package, you script it this way: actorRef.Addscriptpackage Packagename Link to comment Share on other sites More sharing options...
DoctorZ Posted November 12, 2010 Author Share Posted November 12, 2010 You can do it via package, but I find it to be a PITA.Instead, I usually use startconversation.i.e. if xyz actorref.startconversation player topicname endif It's a lot easier to trigger on demand, I find. Especially if you put it on a trigger box. Excellent! Thank you very much that was exactly what i was looking for. I endorse 100% what you said about the package and the PITA ;) i was about to punch my screen real bad... Link to comment Share on other sites More sharing options...
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