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Creature companion odd follow behavior and attacks everything


untotenfuchs

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[sOLVED] (don't know how to edit topic title if at all possible) As the title says. I'm working on a simple creature companion named Cinnamon, a fire ant. My goal is to get it to just follow and attack only if in danger as regular companions do. I don't much care if it respawns or is essential but either would be nice, presently set to respawn.

 

What it actually does so far (tested only from "new games"): spawns in Goodsprings near the truck wreck, stuck at Doc's doorstep until I enter a new building (maybe just different cell), and of course attacks everything thing in range which got it killed by Chet...

 

I can try to upload the file to Nexus as "a work in progress", if anyone wants to take a look let me know I'll put it up. I'd appreciate any help.

Edited by untotenfuchs
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You could check its faction tab and put PlayerFaction and DontTazMeBro on it. If its aggressivity isn't higher than Aggressive, it shouldn't attack like that.

I added the DontTazeMeBro faction, already had PlayerFaction on it. It's only Aggresive, no higher.

 

Result: Still attacks everything, still stuck at the Doc's door until I enter new cell.

 

Actualy don't know if it'll even follow normally after cell change because every building I've entered so far has creatures or npc's stronger than it.

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