dtb25175 Posted November 12, 2010 Share Posted November 12, 2010 I want to make a custom scope zooming animation to match the texture of the a scope on a model, how do I do this? What I mean by this is just the zooming animation when you press the zoom button, like a sniper rifle scope, not the actual "model". Link to comment Share on other sites More sharing options...
prandiningrat Posted November 14, 2010 Share Posted November 14, 2010 create nif files first for scope model,then you can create assigned textures to your model.. Link to comment Share on other sites More sharing options...
dtb25175 Posted November 14, 2010 Author Share Posted November 14, 2010 You're misunderstanding what I meant. I actually "painted" the scope part of the gun on the texture already because of the way that it's made, it had a part on top that was plain but kinda looked like the top of the halo rifle. So I painted a scope texture on it, and I managed to associate an already existing scope zoom animation in geck, but I would have like to make one from scratch with a red overlay. That's what I need to know how to do. http://img607.imageshack.us/img607/9487/screenshot6u.pnghttp://img201.imageshack.us/img201/743/screenshot7gx.png Link to comment Share on other sites More sharing options...
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