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Need some help with Nifskope.


Equiti

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I am relatively new to using Nifskope and the Construction Set, but over the last few months I have been doing my best to better familiarize myself with modding with these programs.

 

What I am trying to do is essentially combine two simple mods. The first is a mod that adds standalone vanilla black leather armor to the game through meshes, textures, and a single .esp file. The second is a simple leather armor replacer that I use. What I am trying to do is the use the mesh from the replacer mod for the black leather armor mod, but leave the textures. At first I edited the .esp file directly, editing the mesh directory to tell the game to use the replacer mesh, but I realized that by doing that it wouldn't use the textures for the black leather. So I knew I had to use Nifskope to edit the texture paths, and I copied the meshes from the replacer into the standalone mesh folder overwriting the original black leather "cuirass.nif" file. Next I went to "Render > Settings > Rendering" and added the standalone texture folders containing the mod's texture files. In Nifskope the mesh shows the armor with these textures now. After that I checked to see if the replacer had hard-coded texture paths, which it did in different "NiSourceTexture" nodes (with the flower icon next to the texture path). I went ahead and edited these as well, directing Nifskope to use the textures that the black leather armor mod came with.

 

Now, did I do everything correctly? I read all the tutorials and looked through different forums for help, and according to everything I read it has all been done correctly. As I said, even Nifskope shows the mesh using the black leather textures. But for some reason the game is still using the vanilla leather textures? I am not sure what to do, or if I'm missing something.. The .esp is edited to use the new .nif file, the .nif file is edited to be directed to the new textures, and the textures haven't moved. Does anyone have any suggestions? Any help is greatly appreciated, thanks!

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In Nifskope, click the part you want to retexture. Then in the tree menu expand NiTrishape>NiTexturingproperty>NiSourcetexture. The default texture should be listed next to a purple flower icon. Click the purple flower to open a menu that lets you select a new default .dds file to use for that part. Repeat for any additional trishapes in the mesh. That should get you up and running.

 

RP

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