cfh85 Posted March 1, 2015 Share Posted March 1, 2015 (edited) About to start developing a new magic mod, The Old Wizard. Some important points:it will contain no meshes or textures - everything used will be from vanilla oblivion;it will make little/no changes to the enviroment;it must be balanced at all stages of the game;new spells/abilities will be learnt slowly;no generic spells (fire, ice etc). The mod will revolve around The Old Wizard who will teach the PC new spells and abilities.I'm asking for suggestions for the spells, the order they are taught and balancing factors for them. Spell ideas so far:Summon Anything - you select the target and it will be summoned to you, but it might be dead, hostile etc. no changes made to the target.Custom Summon - limited number of summons can be created (save game bloat). You will have to pass a test to select summon (stop you selecting something uber strong too early. Summon will then be loyal and level with PC.Revive Target - thinking of having it make non hostile NPCs friendlier and hostile NPCs get more hostil but slowly bend to your willSummon Portal - New Realm of Oblivion/player abode. NPCs will be able to follow, including hostile NPCsTeleport to Target - teleport to target within LOSTeleport to Pre Set Target - Teleport to pre set target.Force Push Target - Causes aggression but no damage. Depending on Target vs PC the target may not move or go flyingForce Push AoE - As above, except it targets hostile NPCs surrounding the PC. Possibly a Greater power Other ideas floating about in my head;Turn ethereal - does this already exist (been away a while) So, at this stage I would like any suggestions for spells or abilities, including details of how to keep them balanced, and suggestions for how to balance the spells already put forward Note - I tried flight before, caused a great amount of frustration and anger so I wont be trying a flight spell Looking forward to any input, CFH85 EditSome extra ideasTake prisoners/subdue spellPrison where PC can drain attributes from captured NPCs. Something where over time the effect wears off and you need to perform the ritual againSomething similar to FF7 materia system. Many types of materia (need a more ES name for it) but only a limited amount can be used. Some level, others staticMaybe a magic disease that can infect NPCs and spread - what does the disease do? What causes it to spread?Make a few NPCs life connected to yours - they cannot die unless you do. Limits to this? Other effects?Blind target and blind AoEStop all combatMaybe connected to materia, when you kill a NPC (in a specific way) you gain a materia for either their racial abilities or birthsignReanimate Dead Creatures - Target and AoE version. Creatures will be loyal to PC and on a time limitSecond magic pool to power some or all new spells. Some rewards to increase the size and refill rate of poolPrisoners have their resolve broken down until they can be used as companions in limited capacityUse a corpse to create a new being - personality will be changed and abilities will be customizedTrain an apprentice. Eventually becoming an extremely powerful allySpell to change Dark Welkynd Stones into friendly versions that target enemiesSpell to lock door for a limited timeAbility to transport items to chest in new abodeSpell to temporarily appear in factionMake better use of Welkynd and Varla StonesUse fame and infamy (total values of each and ratio to each other) to change availability and effects of some spellsCorrupt WayshrinesChange the weatherSome spells affected by the weatherSome spells affected by the time of day/monthAlignment Seal - Seals doors based on PC alignment. Only those with the same alignment can pass. Limited, permanent usesSpell to steal any items from unconscious people. Items will be marked as stolen. Wont failDisarm WeaponsSomething involving the one ring and rings of powerMake better use of Sigil stones Edited March 6, 2015 by cfh85 Link to comment Share on other sites More sharing options...
Venoul Posted March 1, 2015 Share Posted March 1, 2015 good ideaa Link to comment Share on other sites More sharing options...
cfh85 Posted March 1, 2015 Author Share Posted March 1, 2015 (edited) General idea for the Wizard, SorcalmoOld. Truly very oldStarts out seeming a bit like a goodish/neutral fellowOver time seems more evilTowards the end his more evil seeming actions will start to reveal they are for the greater goodTragic pastOnly known surviving member of an ancient orderI'm thinking that his past will be revealed very slowly. He will be responsible for teaching the PC many new things. Some will be directly taught, though they wont be instantly learnt (not sure how I'll implement it), some will be taught through quests and others will be rewards. I would very much appreciate if someone can create a lore friendly biography. I have a basic bio to work from. I could come up with a sub par background, but I'd rather someone with more talent help out and I can focus on creating the mod and scripts. What I have so farSorcalmo was a male Altmer, born 1E 1451.He was recruited to the Ardarume Order (named after the founding priestess) in 1E 1573, by Volanare. Volanare was over 700 years old at the time.The Ardarume was founded around 1E 500. An order of Altmer dedicated to Elvish magical supremacy.Sorcalmo met his wife, a Bosmer called Gildii, in 2E 370. He kept her secret from his order and extended her life using magic learnt from The Ardarume.In 2E 753, Volanare discovered Sorcalmo's wife. The Ardarume Order, outraged at Sorcalmos betrayal, murdered Gildii and attemped to do the same to Sorcalmos.For the next 600 years Sorcalmo fought the Ardarume until they were all dead.For a century Sorcalmo meditated. During this time he came to realise that no race belonged above others.He spent the rest of his time learning new skills, improving his magic. From the shadows he guided others to great deeds. Edited March 1, 2015 by cfh85 Link to comment Share on other sites More sharing options...
cfh85 Posted March 1, 2015 Author Share Posted March 1, 2015 (edited) This is going to be a list of spells and abilities, in the order they can be obtained. Not all spells/abilities will require all previous spells to be learnt. This is just a rough guide. Input welcome*Work In Progress*Colour code - Red. Taught, instantly learnt; Blue. Taught, gradually learnt; Orange. Learnt from using pre-requiste skill; Purple. Quest, reward; Yellow. Quest, learnt.Items tabbed forward have pre-requistes, being the item before them. Re-align Dark Welklyn Stones - Stones will attack PC enemies until spell runs outTurn Ethereal - Will be unable to be hurt or hurt others. Will be invisible and silentTeleport to Target - Teleport to targeted areaLock - Locks door until spell runs outDisarm Weapon Target - Target will drop equipped weapon. Must pass criteria PC vs Target Disarm Weapon AoEDisarm Weapon WaveForce Push Target - Target will be push away. Distance varies depending on criteria PC vs TargetForce Push AoEForce Push WaveBlind Target - Target will be made blind. Duration varies depending on criteria PC vs TargetBlind AoEBlind WaveSummon Portal To Arpen Ageasel (Noble Hall of Wisdom) - Opens portal to new Oblivion realm with PC abode. NPCs can followSend to Chest - Transports items from inventory to chest in new PC abodeTake prisoners/subdue spell - Allows you to take prisoners. Limited companion commands. Must pass criteria PC vs TargetAttribute drain ritual - Place prisoners in cells an perform ritual to drain power to PC. Effect wears offAlignment Seal - Fixed number of uses. Permanently seals a door based on PC alignment vs NPC alignmentFaction Seal - Fixed number of uses. Permanently seals a door based on factionMagic Diseases -Custom Summon - Limited number of uses. Summon will be loyal, level with PC and respawn. Target must pass criteria PC vs TargetSummon Anything - Summon anything in it's current state and disposition. Must pass criteria PC vs TargetTeleport to Pre Set Target - Set destination and teleport to it later. Can return to last "teleported from" locationSteal from unconscious NPCs - seriously, can't rob unconscious people? Will never failRevive Target - Targets disposition will change depending on friendly or not. Willpower of enemies will be worn down after repeated use, turning them into a weaken companion of limited useThe Art of Materia (needs new name) - Use a limited number of "materia" to augment your PC. Racial abilities Materia - Creates a racial ability materia when killing an NPCBirthsign Materia - Creates a Birthsign materia when killing an NPCRemove Clothing/ Weapons Target - All apparel and weapons will be removed. Must pass criteria PC vs TargetRemove Clothing/ Weapons AoEUnconsciousness Target - Target will be set to unconscious. Target wont know who done it. Must pass criteria PC vs TargetUnconsciousness AoELink Life Force - Limited number of uses. Connects NPCs lifeforce to the PC (can't die)Stop all combat - Ends all combat. Must pass criteria (strongest) NPC vs PCReanimate Dead Creatures Target - Reanimates dead non-NPCs for limited time. Must pass criteria PC vs TargetReanimate Dead Creatures AoEFrankenstein Project - Create a completely new creature. The model will be from a dead NPC.Grow NPC - Increase the size of NPC and alter various stats. Must pass criteria PC vs TargetShrink NPC - Decrease the size of NPC and alter various stats. Must pass criteria PC vs TargetFaction Illusion - For a limited time appear to others as being a member of a faction. No need to change apparelCorrupt Wayshrines - Corrupt Wayshrines as part of a powerful ritual Edited March 6, 2015 by cfh85 Link to comment Share on other sites More sharing options...
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