Shlamt Posted November 13, 2010 Share Posted November 13, 2010 I'd like to add a 5:th statusmeter in my pipboy, is it possible in GECK? Link to comment Share on other sites More sharing options...
DorostheConqueror Posted November 13, 2010 Share Posted November 13, 2010 I'd like to know this too! I've been thinking of adding an sXe meter, to help roleplay a chronic drug addict. The longer he goes without using chems or alcohol, the weaker and less charismatic he gets, until eventually he dies. Link to comment Share on other sites More sharing options...
Cipscis Posted November 14, 2010 Share Posted November 14, 2010 New UI elements can be added by messing with the XML menu files, and controlled via NVSE, although I don't know enough about the menu structure to tell you how. I'd recommend poking around the back end of DarN's UI or another UI mod in an attempt to reverse-engineer it, if you're interested in creating new UI elements. Cipscis Link to comment Share on other sites More sharing options...
Shlamt Posted November 14, 2010 Author Share Posted November 14, 2010 Thanks a lot Cipscis :), darns ui is a goldmine of info on this subject. From what i've read so far I think I might be able to duplicate the rad-subpage, problem is it'll still point to the same object - the player's radiationcounter. So there's 2 things i'm not sure I'll be able to find in darns ui: --How I add a new empty meter --How I connect this empty meter to scripts and a new type of status (scripts which are checking the current status and adding/removing values from the counter) Link to comment Share on other sites More sharing options...
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