corlagon37 Posted November 14, 2010 Share Posted November 14, 2010 Recently I found a dual set of fist weapons. Some sort of iron spike thing unique weapon "Love and Hate" I think it was, basing off of this.. I would say it's very possible to make dual pistols. The only problem that comes up in this case is the firing nodes, which was the big complaint with Fallout 3. And beyond that, if someone can make ironsight animations, and 3rd person ironsight animations, they can surely make first person and 3rd person dual gun animations. It's not the problem of animation, it's the problem of getting that second gun to actually fire, and for them to both have firing nodes. However, I think if you can make a dual fist weapon that uses both hands to strike in Fallout NV, then you can make dual pistols. Not saying it's easy, but you can't deny the possibility that if done by certain methods there isn't much of a problem. A simple way of doing it would be to simply have a single weapon but it does double the damage of a single hand pistol and the animations would be different off course. Basically both pistols would have to fire together so no alternating or independent left/right hand pistol fire. The animation would show two pistols but essentially we would do double the damage and using twice the ammo because we would be shooting two pistols in unison. Link to comment Share on other sites More sharing options...
dra6o0n Posted November 14, 2010 Share Posted November 14, 2010 To simplify it even further, what if you go crazy on the idea and create a "Akimbo" 10mm SMG with the gun barrels sticking side by side?It's a crazy crafting because your using 1 SMG but looks like 2 SMG fused together. The same idea as a single shotgun, but modified and duct taped to be "double barreled". Link to comment Share on other sites More sharing options...
lordaloa Posted November 14, 2010 Author Share Posted November 14, 2010 Recently I found a dual set of fist weapons. Some sort of iron spike thing unique weapon "Love and Hate" I think it was, basing off of this.. I would say it's very possible to make dual pistols. The only problem that comes up in this case is the firing nodes, which was the big complaint with Fallout 3. And beyond that, if someone can make ironsight animations, and 3rd person ironsight animations, they can surely make first person and 3rd person dual gun animations. It's not the problem of animation, it's the problem of getting that second gun to actually fire, and for them to both have firing nodes. However, I think if you can make a dual fist weapon that uses both hands to strike in Fallout NV, then you can make dual pistols. Not saying it's easy, but you can't deny the possibility that if done by certain methods there isn't much of a problem.that is all fine to me i can't moddel but i agree with you (srry my bad englis) Link to comment Share on other sites More sharing options...
BloXboX Posted November 14, 2010 Share Posted November 14, 2010 Fallout New Vegas Modern Warfare 2 Edition. Its NOT even possible to make a mod like this due to the animations, moving & reloading. You cant create new animations out of nowhere for 2 hands. Link to comment Share on other sites More sharing options...
crossfirex Posted November 15, 2010 Share Posted November 15, 2010 Fallout New Vegas Modern Warfare 2 Edition. Its NOT even possible to make a mod like this due to the animations, moving & reloading. You cant create new animations out of nowhere for 2 hands. This was also the main discussion and complaint in Fo3. But still, if you're willing to live with a single pistol reload and all, and the normal run animation for FO:NV actually looks like it could allow you to run with dual weapons. (although I think the running animations for NV needed a lot more work, they just don't look very... normal) Link to comment Share on other sites More sharing options...
jimbo553 Posted November 16, 2010 Share Posted November 16, 2010 No, I'm sorry but this isn't possible. Either you have a one handed pistol with a model that has 2 pistols, and the second one doesn't fire or have any animation, or you totally break all 1 handed guns. The game engine just doesn't allow it. Not even NVSE could save this. Link to comment Share on other sites More sharing options...
magnavus Posted January 19, 2011 Share Posted January 19, 2011 I would love to have dual weapons in NV, I know a lot of people are saying it is impossible and maybe it is for now.In my opinion it is possible, but currently nobody knows how to make it work yet. I am willing to attempt it. I am just starting to learn the animation side of things and what better way to learn animation, by doing the impossible. Link to comment Share on other sites More sharing options...
ecksile Posted January 19, 2011 Share Posted January 19, 2011 (edited) The 2 main reasons this hasnt been done. 1 no second firing node..hence no projectile for the second gun and no muzzle flash (this can still be simulated)..and the above posted there are only 7-8 MAIN weapon animations. 2handrifle 2handauto 1handpistol 2handlauncher 1handgrenadethrow 1handmelee 2handhandle (2handmelee?) i cant member. In order to add in the Locomotion (movement) animations your gonna have to sacrifice 1 of the above. FOSE can only FIX/Workaround when your calling special idles such as reloads or attack animations but those main movement animations cannot be faked, only replaced. And dont forget your gonna have to rework every instance of any animation you replace (swimming/sneaking/running/jumping/ect..). This has been discussed millions of times all ending in the same conclusion...Until we get source code (which bethesda doesnt have the rights to release) or someone makes an insane hack (not a mod) i wouldnt expect this as its to much work. Edited January 19, 2011 by ecksile Link to comment Share on other sites More sharing options...
marcusdin Posted January 20, 2011 Share Posted January 20, 2011 would be awsome though if someone did manage to do it Link to comment Share on other sites More sharing options...
deadmanpatryk Posted January 23, 2011 Share Posted January 23, 2011 (edited) I agree with you magnavus :thumbsup:I think it can be possible, there are no impossible things, you can do any thing if you believe in it, look at CS 1.6 or CS Source they use quite old engine and those two games have dual berettas it them (CS - Counter Strike) and again Hitman games, they are pretty old too and use dual weapons, in those two type of games you use only one button to fire the dual pistols like in Fallout.Only things to do this in Fallout 3 or NV are new animations, a model with textures and some script working, everybody say that this is impossible because there is lots of work in animations and scripting :( Some Screenshots :CS 1.6:http://www.counter-s.../37_rhtexas.jpgCS Source, this is the new version of this game:http://www.imfdb.org...21-33-21-21.jpg But you can always try.Good Luck to you, I always wanted to have dual Desert Eagle in Fallout 3 :DMaybe you will success !!!Take Care Oh !!! I forgot what about those images :DImage 1:http://www.fallout3nexus.com/imageshare/image.php?id=18383Image 2:http://www.fallout3nexus.com/imageshare/image.php?id=19714 Ask those two members how they than those images with dual weapons ?!?!?! I dont know if this will help but its worth checking out Edited January 23, 2011 by deadmanpatryk Link to comment Share on other sites More sharing options...
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