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Editing Projectile SFX


Gwyvern

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  • 2 weeks later...

I just started to work on the exact same thing..

 

I thought it would be as simple as loading a .nif or .dds and changing the color... But apparently laserbeams are natively white?

 

It makes no sense to me, because I see nowhere in the GECK any data values to change the color of the mesh or texture. And I would assume it has to in order to make it go from white to red..

 

So I'm stumped. It seemed like it should be easy going into it, but if it's not obvious like that what is it? Could it be decided in the shaders that things classified as laser beams are tinted red?

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