synthphase Posted November 13, 2010 Share Posted November 13, 2010 You're in a post-apocalyptic wasteland. Now I can suspend my disbelief that somehow there are only coffee cups, motor cycle handbrakes, coffee makers, finance clipboards, fans, leaf-blowers, burnt books etc., left over in from a nuclear war. Somehow all the other stuff in the world just vaporized and this random smattering of junk was all that was left anywhere. But when there are also non-interactable items all over that seem very useful it becomes hard to feel like you’re not just some pawn in someone’s video game. Scavengers wouldn’t, for instance pass up a generator or a giant shop-vac. If anything these items would have been stripped for parts. When I first started playing Fallout 3, I was very impressed by the immersion because I didn't yet know that there was really a rather small amount of usable debris to be had. Then I thought New Vegas would add new stuff, make junk more useful, or at least change the junk so we aren't seeing the same environments from Fallout 3… Instead they took away schematics and only added a few new useful “junk” items. I purpose a two part “quick-fix” solution to this problem: 1. Make all items able to be picked up or opened up for new, useful parts. (I’m not sure the GECK will even allow this, any input?)2. Make new schematics for weapons, useable items or stat-increasing items that involve using all “junk” items including new ones obtained from step 1. If this actually works or is possible, there are plenty of other avenues to explore. The idea is that 300 years after a nuclear war there would be a lot more seemingly useless junk. Only a resourceful and knowledgeable scavenger would be able to survive by being clever enough to make useful things out what other people passed up. Link to comment Share on other sites More sharing options...
Trueform Posted November 14, 2010 Share Posted November 14, 2010 I am adding the schematics back into Fallout NV at the moment, please search under my username 'Trueform' and you will find them under the gameplay effects & changes section. As for salvaging parts from larger items, yep it's definately possible, and something I can think about in the future, though I have a lot of work to do at the moment. To make the items collectible, you just need to make a duplicate item of the static one in the geck, use the same graphic file as the static item you're creating them find and replace them in the geck. Stripping down items would be done via activators. It *might* be a big job, but very possible :) Link to comment Share on other sites More sharing options...
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