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NiVisController Help Needed


nivea

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I am making a mod for Fallout 3 which lets you equip items (armor, bags, masks, ect) on Dogmeat, everything works correctly EXCEPT sadly the items disappear after fast traveling or leaving towns like Megaton. I have been banging my head against this wall for a while now and some people have tried to help me but no one seems to know what the problem is.

 

So I thought it was about time to bite the bullet and make a post here yes this FNV forum but its more active and I hope to make a dog mod for FNV if this can be worked out.

 

[Edit]

Since people are pming me asking what I mean about NiVisController's, I have set up the armor meshes in the skeleton.nif and am using corresponding specialidle/idleanims to turn the dog's armor on and off. This all works as it should until I fast travel or leave a exterior world like Megaton, then the dog armor turns itself off/disappears.

 

Pictures of it working:

http://www.nexusmods.com/fallout3/images/41590/?

Edited by nivea
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Just a question, but are you using NiControllerManager + Playgroups to enable/disable the armor?

 

Also, if a cell reset like leaving, or fast traveling causes this, would it be possible to incorporate a 'resurrect' in your script to see if that fixes it?

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Just a question, but are you using NiControllerManager + Playgroups to enable/disable the armor?

 

Also, if a cell reset like leaving, or fast traveling causes this, would it be possible to incorporate a 'resurrect' in your script to see if that fixes it?

 

Afraid I do not know the terms very well as I normally do not dable in this kinds of nif stuff, I have edited the skeleton.nif by adding NiVisController ( like ##VisCtrlCollar ) and then have NiControllerSequences called rShepCollarOn and rShepCollarOff to turn the armor on and off through dialog in game.

 

Resurrect doesnt do anything but make the dog show up without his armor sadly.

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