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Dynamic Factions for towns...HELP


jediakyrol

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I noticed that Goodsprings, NCRCF, and Primm do not shift faction when you change their controlling faction through quests in game (you can give Goodsprings to Powder Ganger, and NCRCF & Primm to NCR) So I was wondering if there was some way to script it to force the area to change faction without my initial brute-force attempt of duplicating that map section and assigning it to the other faction, but disabled until a quest event is passed, then disabling the old section...(as you can guess...this causes a whole mess of glitches)
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